cavaliere64

KG
180 matches tracked 180 matches in 30 days
Last updated:

How does cavaliere64 play?

Rating 0.94 K/R 0.71 ADR 77.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 99%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.9
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 45%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 18x 4K, 6 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 15%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
Whether cavaliere64 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 180 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −131 ELO
22 matches · 32% win rate
On Dust 2 −59 ELO
49 matches · 45% win rate
On Tuesdays +30 ELO, win rate 43%

cavaliere64 loses the most ELO in match 2 of the day: −131 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 31%
0.72 better than 46%
80.9 better than 57%
0.94 better than 24%
55% of 242 duels better than 76%
36% of 22 situations better than 45%
Mirage47
49% better than 43%
0.67 better than 20%
71.3 better than 11%
0.91 better than 14%
41% of 225 duels better than 8%
50% of 12 situations better than 82%
Anubis29
55% better than 61%
0.77 better than 65%
81.2 better than 53%
1.00 better than 41%
46% of 207 duels better than 22%
36% of 11 situations right on the average
Ancient28
46% better than 31%
0.73 right on the average
79.9 better than 44%
0.95 better than 28%
47% of 171 duels better than 27%
40% of 10 situations better than 53%
Inferno17
59% better than 68%
0.72 better than 46%
75.8 better than 30%
0.95 better than 27%
47% of 95 duels better than 27%
25% of 4 situations better than 21%
Nuke9
56% -
0.69 -
72.6 -
0.93-
36% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cavaliere64 plays

Across 180 matches cavaliere64 averages K/R 0.71, ADR 77.2 and a rating of 0.94. Biggest strength: Headshot rate at 62%, better than 99% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 15.8 kills per match with 62% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 55 of 180 matches the rating was 1.10 or higher (31%), in 81 it was below 0.90. In 180 matches with detailed stats: 18 4Ks and 6 aces. cavaliere64 loses the most ELO in match 2 of the day (−131 ELO, win rate 32%). Things go best on Mirage (+60 ELO, win rate 49%). Match no. 4 of the day goes best: 59% win rate, +60 ELO. Last 30 days: 180 matches, win rate 49%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.