cat-

TL
43 matches tracked 22 matches in 30 days
Last updated:

How does cat- play?

Rating 1.04 (from 22 matches) K/R 0.81 ADR 91.3 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 9% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
AWPerEntryDamage
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 58%+7 pp better than 91%

Clutch

Weakness
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 20%+9 pp better than 85%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 9x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 43 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Vertigo
  2. Highest rating in a match: 1.79 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 76%
0.86 better than 92%
90.9 better than 89%
0.96-
59% of 98 duels better than 88%
43% of 7 situations better than 65%
Ancient8
63% -
0.75 -
93.3 -
1.03-
46% of 39 duels -
75% of 4 situations -
Anubis5
20% -
0.75 -
90.8 -
1.05-
58% of 31 duels -
0% of 1 situations -
Cache5
40% -
0.74 -
89.1 -
1.13-
67% of 33 duels -
-
Inferno3
100% -
0.84 -
97.4 -
1.15-
63% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cat- plays

Across 43 matches cat- averages K/R 0.81 and ADR 91.3; the rating across the 22 rated matches is 1.04. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 18.3 kills per match, 46% of them headshots. In 7 of 22 matches the rating was 1.10 or higher (32%), in 8 it was below 0.90. In 43 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. Last 30 days: 22 matches, win rate 45%, ELO balance −75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.