casper_ds

KZ
61 matches tracked 20 matches in 30 days
Last updated:

How does casper_ds play?

Rating 0.86 K/R 0.63 ADR 73.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 44%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 10%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 63%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (0.97).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.83−0.14 · Ø 0.97 better than 9%
Pistol kills per match 2.6
Knife kills 1 in 61 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.7%).

2K rounds 10.7%−2.1 pp · Ø 12.8% better than 10%
3K rounds 2.3%−1.4 pp · Ø 3.7% better than 5%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 4x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.24).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.41+0.17 · Ø 0.24 better than 86%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.20, ADR −11.9, Headshots −10 pp, Win rate −17 pp, ELO −268

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.58 (at the start 0.73). Well below the average (0.71).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −30 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.51 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 55%
0.66 better than 29%
74.0 better than 30%
0.92 better than 32%
49% of 101 duels right on the average
25% of 4 situations better than 20%
Dust 216
44% better than 30%
0.68 better than 39%
76.6 better than 41%
0.93 better than 34%
47% of 64 duels better than 38%
33% of 6 situations better than 38%
Ancient8
38% -
0.61 -
71.8 -
0.81-
54% of 35 duels -
100% of 1 situations -
Anubis8
63% -
0.58 -
67.4 -
0.77-
41% of 34 duels -
0% of 3 situations -
Inferno4
25% -
0.59 -
73.3 -
0.76-
50% of 26 duels -
50% of 2 situations -
Nuke4
50% -
0.54 -
69.3 -
0.71-
44% of 18 duels -
33% of 3 situations -
Cache3
33% -
0.59 -
70.5 -
0.83-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How casper_ds plays

Across 61 matches casper_ds averages K/R 0.63, ADR 73.1 and a rating of 0.86. Biggest strength: Headshot rate at 50%, better than 83% of level 5 players. Most room to improve: 3K rounds at 2.3%, better than only 5% of level 5 players. Averages 14.4 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 18 matches. In 14 of 61 matches the rating was 1.10 or higher (23%), in 32 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Got weaker: K/R −0.15, Rating −0.20, ADR −11.9, Headshots −10 pp, Win rate −17 pp, ELO −268. Last 30 days: 20 matches, win rate 40%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.