casper53533

Turkey
49 matches tracked 20 matches in 30 days
Last updated:

How does casper53533 play?

Rating 0.94 K/R 0.67 ADR 73.5 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 59%+9 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 11%
AWP share of kills 35%+24 pp · Ø 11% better than 99%
K/D 0.97−0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.0
Knife kills 1 in 49 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.8%).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 49%
3K rounds 2.2%−1.6 pp · Ø 3.8% better than 3%
MVPs per match 1.9−0.3 · Ø 2.2 better than 23%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 20%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 76%
Enemies flashed per round 0.35+0.11 · Ø 0.24 better than 78%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +122
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 71.2, Win rate at 50%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.67). Slightly below the average (0.71).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
22 matches · 59% win rate

casper53533 loses the most ELO on Dust 2: −2 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Dust 2
  2. Most kills in a match: 26 · Anubis
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
59% better than 83%
0.69 better than 40%
75.0 better than 32%
1.01 better than 63%
58% of 52 duels better than 91%
38% of 13 situations right on the average
Anubis10
50% -
0.65 -
73.0 -
0.90-
66% of 35 duels -
17% of 6 situations -
Inferno7
57% -
0.65 -
76.8 -
0.92-
36% of 14 duels -
56% of 9 situations -
Ancient5
40% -
0.74 -
76.4 -
1.01-
71% of 7 duels -
0% of 3 situations -
Mirage3
0% -
0.45 -
53.7 -
0.60-
67% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How casper53533 plays

Across 49 matches casper53533 averages K/R 0.67, ADR 73.5 and a rating of 0.94. Biggest strength: Opening duels won at 59%, better than 99% of level 5 players. Most room to improve: 3K rounds at 2.2%, better than only 3% of level 5 players. Averages 14.6 kills per match with 36% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 14 of 49 matches the rating was 1.10 or higher (29%), in 22 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. casper53533 loses the most ELO on Dust 2 (−2 ELO, win rate 59%). Improved over the last three months: ELO +122. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 71.2, Win rate at 50%. Last 30 days: 20 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.