carrion

Brazil
On FACEIT since 2019 319 matches tracked 82 matches in 30 days
ELO ▼ 29
2,368
30-day peak: 2,416
Rank SA ▼ 44 places
#1,850
BR #1,200 in BR
30 days · prev. #1,806 · best #1,714
Last updated:

How does carrion play?

Rating 1.02 (from 318 matches) K/R 0.72 ADR 79.5 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 318 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.03+0.03 · Ø 1.00 better than 46%
Pistol kills per match 2.7
Knife kills 6 in 319 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 51%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 18%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 39x 4K, 3 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 54%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +210
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 79.7, Headshots at 47%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −269 ELO
89 matches · 47% win rate
On Ancient −167 ELO
24 matches · 25% win rate
On Tuesdays −55 ELO, win rate 39%

carrion loses the most ELO on Dust 2: −269 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.82 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
53% better than 54%
0.72 better than 38%
79.0 better than 40%
1.04 right on the average
48% of 510 duels better than 32%
35% of 71 situations better than 38%
Dust 289
47% better than 34%
0.74 right on the average
81.7 better than 55%
1.03 right on the average
48% of 348 duels better than 32%
40% of 55 situations better than 55%
Anubis26
50% better than 42%
0.71 better than 33%
79.6 better than 42%
1.02 better than 44%
47% of 85 duels better than 24%
32% of 19 situations better than 30%
Ancient24
25% better than 1%
0.66 better than 13%
74.3 better than 15%
0.92 better than 14%
48% of 101 duels better than 31%
38% of 13 situations right on the average
Cache24
63% -
0.72 -
82.6 -
1.01-
48% of 116 duels -
47% of 19 situations -
Inferno19
53% better than 45%
0.71 better than 35%
81.1 better than 47%
1.01 better than 32%
57% of 75 duels better than 71%
67% of 9 situations better than 95%
Nuke16
63% better than 71%
0.68 better than 21%
72.7 better than 12%
1.01 better than 41%
44% of 64 duels better than 13%
67% of 6 situations better than 96%
Vertigo4
25% -
0.61 -
74.4 -
0.78-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carrion plays

Across 319 matches carrion averages K/R 0.72 and ADR 79.5; the rating across the 318 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 116 of 318 matches the rating was 1.10 or higher (36%), in 121 it was below 0.90. In 252 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. carrion loses the most ELO on Dust 2 (−269 ELO, win rate 47%). Things go best on Anubis (+19 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, −73 ELO. Improved over the last three months: ELO +210. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 79.7, Headshots at 47%. Last 30 days: 82 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.