carrion
How does carrion play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average19% of 1v2s won and so just below the average (20%).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 1.01 (at the start 1.03). Right on the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 81.6. Last 3 months: 79.7 (at the start 78.3). Just above the average (79.4).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 47% (at the start 46%). Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 49% (at the start 53%). Clearly above the average (45%).
Best month: August 2026 with 2,483. Last 3 months: 2,368 (at the start 2,158).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 319 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
carrion loses the most ELO on Dust 2: −269 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.82 · Mirage
- Most kills in a match: 37 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 319 matchesCompared with players on the same level who have at least 15 matches on the map.
How carrion plays
Across 319 matches carrion averages K/R 0.72 and ADR 79.5; the rating across the 318 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 116 of 318 matches the rating was 1.10 or higher (36%), in 121 it was below 0.90. In 252 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. carrion loses the most ELO on Dust 2 (−269 ELO, win rate 47%). Things go best on Anubis (+19 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, −73 ELO. Improved over the last three months: ELO +210. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 79.7, Headshots at 47%. Last 30 days: 82 matches, win rate 49%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.