carpzik4

Brazil
On FACEIT since 2019 98 matches tracked 82 matches in 30 days
ELO ▲ 364
2,367
30-day peak: 2,415
Rank SA ▼ 180 places
#1,866
BR #1,212 in BR
30 days · prev. #1,686 · best #1,680
Last updated:

How does carpzik4 play?

Rating 1.18 (from 97 matches) K/R 0.84 ADR 92.8 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+2 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.19+0.19 · Ø 1.00 better than 89%
Pistol kills per match 3.2
Knife kills 2 in 98 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 60%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 21x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether carpzik4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
25 matches · 56% win rate
In match 2 of the day −9 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 +26 ELO, win rate 56%

carpzik4 loses the most ELO on Mirage: −13 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
67% better than 93%
0.84 better than 90%
92.2 better than 92%
1.20 better than 91%
54% of 140 duels better than 64%
27% of 26 situations better than 22%
Mirage25
56% better than 68%
0.78 better than 67%
89.9 better than 86%
1.13 better than 79%
47% of 92 duels better than 25%
67% of 6 situations better than 98%
Ancient13
54% -
0.99 -
103.9 -
1.40-
55% of 71 duels -
38% of 8 situations -
Anubis11
55% -
0.80 -
88.6 -
1.09-
62% of 61 duels -
22% of 9 situations -
Cache9
67% -
0.79 -
89.4 -
1.06-
56% of 41 duels -
50% of 4 situations -
Inferno7
71% -
0.96 -
97.9 -
1.28-
63% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carpzik4 plays

Across 98 matches carpzik4 averages K/R 0.84 and ADR 92.8; the rating across the 97 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 92.8, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 67% win rate in 30 matches. In 55 of 97 matches the rating was 1.10 or higher (57%), in 17 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 3 aces. carpzik4 loses the most ELO on Mirage (−13 ELO, win rate 56%). Things go best on Dust 2 (+52 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate. Last 30 days: 82 matches, win rate 62%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.