cardeal

Portugal
234 matches tracked 83 matches in 30 days
Last updated:

How does cardeal play?

Rating 0.98 (from 114 matches) K/R 0.67 ADR 73.6 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 5
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 45%−4 pp better than 18%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 16%
Clutch 1v2 won 18%−3 pp better than 35%
Clutch kills per match 1.5−0.1 better than 44%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+3 pp better than 67%
AWP share of kills 3%−8 pp better than 19%
K/D 0.92−0.05 better than 32%
Pistol kills per match 2.6
Knife kills 2 in 233 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−0.8 pp better than 29%
Rounds with 3K 3.5%−0.2 pp better than 44%
MVPs per match 1.8−0.3 better than 18%
4Ks and aces 27x 4K, 2 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 33%
Utility damage per round 4.3+0.4 better than 62%
Enemies flashed per round 0.29+0.04 better than 63%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
K/R +0.04, ADR +4.2, Headshots +8 pp
= Stayed the same
ELO at 1,123
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.67 (at the start 0.63).

Patterns

From the last 233 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −48 ELO
93 matches · 54% wins
From match 5 of the day −19 ELO
99 matches · 47% wins
On Fridays ±0 ELO, win rate 46%

cardeal loses the most ELO on Mirage: −48 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 67%
0.66 better than 28%
73.7 better than 29%
0.93 better than 33%
46% of 383 duels better than 33%
34% of 50 situations better than 41%
Ancient45
53% better than 64%
0.71 level
76.0 better than 35%
1.05 better than 75%
49% of 188 duels level
36% of 47 situations level
Dust 237
68% better than 97%
0.67 better than 31%
73.1 better than 22%
1.08-
44% of 155 duels better than 21%
23% of 13 situations better than 14%
Anubis23
52% better than 54%
0.65 better than 20%
71.5 better than 15%
1.02-
37% of 92 duels better than 4%
20% of 15 situations better than 13%
Inferno16
25% better than 1%
0.59 better than 11%
68.8 better than 12%
0.84-
49% of 70 duels level
38% of 8 situations level
Cache11
27% -
0.63 -
70.7 -
0.89-
48% of 50 duels -
25% of 12 situations -
Nuke7
71% -
0.76 -
82.3 -
1.16-
39% of 31 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cardeal plays

Across 233 matches cardeal averages K/R 0.67 and ADR 73.6; the rating across the 114 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 30%. That is better than only 16% of players on level 5. On average 14.5 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 68% win rate in 37 matches. In 41 of 114 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 212 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. cardeal loses the most ELO on Mirage (−48 ELO, win rate 54%). Things go best on Dust 2 (+122 ELO, win rate 68%). Improved over the last three months: K/R +0.04, ADR +4.2, Headshots +8 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ELO at 1,123. Last 30 days: 83 matches, win rate 49%, ELO balance +81.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.