calmo0

VN
152 matches tracked 24 matches in 30 days
ELO ▲ 51
2,264
30-day peak: 2,264
Rank SEA ▲ 169 places
#2,494
VN #191 in VN
30 days · prev. #2,663 · best #2,091
Last updated:

How does calmo0 play?

Rating 1.11 (from 111 matches) K/R 0.79 ADR 85.9 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 12%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.14+0.14 · Ø 1.00 better than 82%
Pistol kills per match 3.0
Knife kills 1 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 76%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 16x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 35%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether calmo0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83.

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
23 matches · 43% win rate
On Inferno −22 ELO
21 matches · 67% win rate
On Wednesdays ±0 ELO, win rate 41%

calmo0 loses the most ELO on Dust 2: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 1.97 · Anubis
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 44%
0.82 better than 81%
89.0 better than 84%
1.13 better than 79%
53% of 182 duels better than 59%
20% of 25 situations better than 9%
Dust 223
43% better than 20%
0.69 better than 24%
77.2 better than 29%
1.04-
55% of 74 duels better than 69%
70% of 10 situations better than 98%
Ancient21
43% better than 20%
0.78 better than 68%
83.8 better than 66%
1.09-
54% of 70 duels better than 66%
29% of 7 situations better than 29%
Inferno21
67% better than 86%
0.78 better than 60%
85.0 better than 61%
1.08 better than 54%
45% of 74 duels better than 12%
45% of 20 situations better than 63%
Anubis18
67% better than 89%
0.86 better than 93%
90.9 better than 90%
1.22-
62% of 79 duels better than 92%
33% of 9 situations better than 36%
Nuke13
31% -
0.81 -
88.4 -
1.13-
49% of 49 duels -
38% of 8 situations -
Cache6
33% -
0.75 -
84.6 -
1.00-
53% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How calmo0 plays

Across 152 matches calmo0 averages K/R 0.79 and ADR 85.9; the rating across the 111 rated matches is 1.11. Biggest strength: K/D at 1.14, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 54 of 111 matches the rating was 1.10 or higher (49%), in 29 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. calmo0 loses the most ELO on Dust 2 (−25 ELO, win rate 43%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate. Last 30 days: 24 matches, win rate 54%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.