caks-koks

RS
On FACEIT since 2019 364 matches tracked 96 matches in 30 days
ELO ▲ 459
3,217
30-day peak: 3,387
Rank EU ▼ 385 places
#3,239
RS #62 in RS
30 days · prev. #2,854 · best #2,854
Last updated:

How does caks-koks play?

Rating 0.98 K/R 0.71 ADR 79.1 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 364 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 3.0
Knife kills 3 in 364 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 24%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 53x 4K, 4 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +9 pp, ELO +365
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.24, ADR −13.1, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.70 (at the start 0.86). Clearly below the average (0.75).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −71 ELO
30 matches · 47% win rate
In match 3 of the day +23 ELO
45 matches · 42% win rate
Between 12:00 and 18:00 +35 ELO, win rate 45%
On Wednesdays −29 ELO, win rate 44%

caks-koks loses the most ELO on Inferno: −71 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 3.25 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
57% better than 60%
0.72 better than 30%
80.8 better than 42%
0.98 better than 22%
51% of 577 duels better than 40%
40% of 25 situations better than 54%
Ancient94
59% better than 61%
0.71 better than 26%
79.7 better than 35%
0.98 better than 23%
49% of 526 duels better than 29%
34% of 38 situations better than 40%
Dust 280
54% better than 47%
0.71 better than 27%
78.8 better than 33%
1.00 better than 25%
54% of 474 duels better than 58%
45% of 38 situations better than 68%
Anubis44
52% better than 37%
0.74 better than 42%
79.7 better than 39%
1.05 better than 46%
51% of 264 duels better than 41%
42% of 12 situations better than 59%
Inferno30
47% better than 14%
0.69 better than 17%
76.7 better than 17%
0.96 better than 10%
44% of 168 duels better than 4%
42% of 12 situations better than 55%
Nuke9
11% -
0.55 -
67.0 -
0.73-
41% of 51 duels -
33% of 3 situations -
Cache5
20% -
0.65 -
71.8 -
0.91-
58% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How caks-koks plays

Across 364 matches caks-koks averages K/R 0.71, ADR 79.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 94 matches. In 117 of 364 matches the rating was 1.10 or higher (32%), in 169 it was below 0.90. In 336 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. caks-koks loses the most ELO on Inferno (−71 ELO, win rate 47%). Things go best on Mirage (+214 ELO, win rate 57%). From match no. 5 of the day on, things go best: 60% win rate, +162 ELO. Improved over the last three months: Headshots +9 pp, ELO +365. Got weaker: K/R −0.16, Rating −0.24, ADR −13.1, Win rate −11 pp. Last 30 days: 96 matches, win rate 58%, net ELO +359.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.