caiqB

Brazil
55 matches tracked
Last updated:

How does caiqB play?

Rating 0.84 (from 10 matches) K/R 0.68 ADR 68.7 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 40%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 53% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 22%
AWP share of kills 34% no comparison
K/D 0.94−0.08 · Ø 1.02 better than 26%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 11.3% no comparison
3K rounds 2.9% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 0x 4K, 0 aces in 10 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 35% no comparison
Utility damage per round 4.7 no comparison
Enemies flashed per round 0.29 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether caiqB is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 39 before.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.67.

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.30 · Dust 2
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
48% better than 43%
0.70 better than 37%
76.5 better than 32%
0.88-
49% of 55 duels better than 41%
60% of 5 situations better than 94%
Mirage16
38% better than 11%
0.69 better than 30%
54.7 better than 1%
1.21-
61% of 18 duels better than 95%
67% of 3 situations better than 98%
Ancient10
60% -
0.70 -
75.2 -
0.77-
50% of 30 duels -
0% of 3 situations -
Anubis3
0% -
0.49 -
59.3 -
0.66-
67% of 6 duels -
-
Inferno3
0% -
0.61 -
75.5 -
-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How caiqB plays

Across 55 matches caiqB averages K/R 0.68 and ADR 68.7; the rating across the 10 rated matches is 0.84. Most room to improve: Damage per round (ADR) at 68.7, better than only 3% of level 8 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 2 of 10 matches the rating was 1.10 or higher (20%), in 5 it was below 0.90. Best month by rating: August 2026 at 0.84. Things go best on Dust 2 (+5 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.