cXza

Turkey
178 matches tracked 37 matches in 30 days
Last updated:

How does cXza play?

Rating 1.11 K/R 0.82 ADR 84.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 178 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (23%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 26%+3 pp · Ø 23% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 67%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.10+0.10 · Ø 1.00 better than 88%
Pistol kills per match 2.9
Knife kills 18 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.0%).

2K rounds 15.1%+2.1 pp · Ø 13.0% better than 92%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 81%
MVPs per match 2.6+0.4 · Ø 2.2 better than 91%
4Ks and aces 53x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.7 · Ø 3.9 better than 32%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 19%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 6 average
Whether cXza is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 178 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
57 matches · 46% win rate
In match 2 of the day −39 ELO
41 matches · 46% win rate
On Tuesdays +2 ELO, win rate 37%

cXza loses the most ELO on Mirage: −56 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.73 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
55% better than 72%
0.82 better than 92%
86.1 better than 85%
1.13 better than 91%
60% of 302 duels better than 94%
24% of 33 situations better than 16%
Mirage57
46% better than 33%
0.81 better than 89%
82.3 better than 70%
1.10 better than 83%
55% of 233 duels better than 81%
37% of 30 situations better than 47%
Ancient21
57% better than 73%
0.84 better than 96%
88.1 better than 92%
1.15 better than 95%
51% of 90 duels right on the average
43% of 7 situations better than 68%
Nuke18
61% better than 75%
0.86 better than 94%
87.6 better than 85%
1.14 better than 85%
55% of 95 duels better than 74%
38% of 16 situations better than 52%
Anubis16
50% right on the average
0.75 better than 63%
81.6 better than 59%
1.02 better than 60%
51% of 71 duels better than 58%
36% of 11 situations better than 48%
Inferno8
50% -
0.83 -
81.1 -
1.09-
53% of 30 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cXza plays

Across 178 matches cXza averages K/R 0.82, ADR 84.7 and a rating of 1.11. Biggest strength: Opening duels won at 56%, better than 93% of level 6 players. Averages 18.0 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 84 of 178 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 178 matches with detailed stats: 53 4Ks and 3 aces. cXza loses the most ELO on Mirage (−56 ELO, win rate 46%). Things go best in match 3 of the day (+34 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +34 ELO. Last 30 days: 37 matches, win rate 49%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.