cEasy-

PS
150 matches tracked 150 matches in 30 days
Last updated:

How does cEasy- play?

Rating 0.87 K/R 0.63 ADR 67.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 42%−8 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.84−0.16 · Ø 1.00 better than 1%
Pistol kills per match 2.3
Knife kills 1 in 150 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 4%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 13%
MVPs per match 1.8−0.4 · Ø 2.2 better than 4%
4Ks and aces 14x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 12%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether cEasy- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOct

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
27 matches · 44% win rate
In match 1 of the day −19 ELO
20 matches · 40% win rate

cEasy- loses the most ELO on Ancient: −34 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
55% better than 65%
0.60 better than 3%
64.1 better than 1%
0.83 better than 2%
42% of 237 duels better than 9%
54% of 26 situations better than 86%
Mirage44
52% right on the average
0.64 better than 9%
69.4 better than 6%
0.89 better than 9%
40% of 223 duels better than 4%
48% of 21 situations better than 75%
Ancient27
44% better than 24%
0.62 better than 4%
68.8 better than 2%
0.87 better than 5%
44% of 102 duels better than 14%
29% of 21 situations better than 25%
Inferno10
40% -
0.72 -
69.5 -
1.02-
47% of 47 duels -
100% of 6 situations -
Anubis7
43% -
0.69 -
74.5 -
0.95-
56% of 16 duels -
50% of 6 situations -
Nuke5
0% -
0.57 -
64.4 -
0.67-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cEasy- plays

Across 150 matches cEasy- averages K/R 0.63, ADR 67.3 and a rating of 0.87. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 67.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.6 kills per match with 59% headshots. The strongest map is Dust 2 with a 55% win rate in 56 matches. In 35 of 150 matches the rating was 1.10 or higher (23%), in 88 it was below 0.90. In 150 matches with detailed stats: 14 4Ks and 0 aces. cEasy- loses the most ELO on Ancient (−34 ELO, win rate 44%). Things go best on Mirage (+114 ELO, win rate 52%). Last 30 days: 150 matches, win rate 49%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.