cArndaking

Ukraine
On FACEIT since 2024 372 matches tracked 138 matches in 30 days
Last updated:

How does cArndaking play?

Rating 1.09 K/R 0.75 ADR 80.9 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 372 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.17+0.14 · Ø 1.03 better than 84%
Pistol kills per match 2.6
Knife kills 8 in 372 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 49%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 44x 4K, 1 ace in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +515
= Stayed the same
ADR at 80.6
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −210 ELO
108 matches · 48% win rate
On Inferno −120 ELO
24 matches · 38% win rate
On Wednesdays −112 ELO, win rate 48%

cArndaking loses the most ELO on Mirage: −210 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
56% better than 63%
0.74 better than 45%
82.0 better than 52%
1.09 better than 62%
57% of 510 duels better than 79%
32% of 90 situations better than 31%
Mirage108
48% better than 34%
0.75 right on the average
80.1 better than 45%
1.10 better than 68%
55% of 391 duels better than 70%
41% of 78 situations better than 59%
Nuke45
53% better than 43%
0.79 better than 65%
83.3 better than 57%
1.13 better than 70%
57% of 161 duels better than 72%
33% of 36 situations better than 40%
Cache34
53% -
0.80 -
85.3 -
1.15-
62% of 147 duels -
41% of 32 situations -
Ancient28
57% better than 67%
0.75 right on the average
78.8 better than 34%
1.13 better than 76%
55% of 92 duels better than 69%
31% of 32 situations better than 31%
Inferno24
38% better than 4%
0.60 better than 1%
69.8 better than 2%
0.94 better than 10%
47% of 89 duels better than 13%
27% of 11 situations better than 28%
Anubis19
63% better than 82%
0.73 better than 40%
81.0 better than 45%
1.04 better than 46%
56% of 66 duels better than 73%
50% of 16 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How cArndaking plays

Across 372 matches cArndaking averages K/R 0.75, ADR 80.9 and a rating of 1.09. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 174 of 372 matches the rating was 1.10 or higher (47%), in 116 it was below 0.90. In 300 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. cArndaking loses the most ELO on Mirage (−210 ELO, win rate 48%). Things go best on Ancient (+30 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, ELO +515. Got weaker: K/R −0.04, Rating −0.08, Win rate −3 pp. Unchanged in recent months: ADR at 80.6. Last 30 days: 138 matches, win rate 53%, net ELO −184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.