c1miliano

France
196 matches tracked 90 matches in 30 days
Last updated:

How does c1miliano play?

Rating 1.02 K/R 0.74 ADR 79.7 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 196 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 75%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 18%+8 pp · Ø 10% better than 81%
K/D 1.01−0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 74%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.13, Rating +0.16, ADR +10.1
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −2 pp, ELO −142

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.64). Slightly above the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
57 matches · 42% win rate
On Dust 2 −29 ELO
42 matches · 52% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 30%
On Sundays −75 ELO, win rate 30%

c1miliano loses the most ELO on Mirage: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.06 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
42% better than 22%
0.70 better than 37%
78.3 better than 42%
0.95 better than 29%
48% of 223 duels better than 37%
40% of 15 situations better than 59%
Dust 242
52% better than 55%
0.70 better than 36%
75.7 better than 26%
0.99 better than 41%
44% of 169 duels better than 18%
47% of 17 situations better than 75%
Ancient33
61% better than 81%
0.81 better than 85%
85.3 better than 75%
1.12 better than 85%
53% of 111 duels better than 64%
25% of 20 situations better than 21%
Anubis33
61% better than 79%
0.81 better than 85%
85.1 better than 76%
1.12 better than 84%
63% of 158 duels better than 97%
52% of 21 situations better than 83%
Cache15
53% -
0.73 -
81.6 -
1.03-
51% of 47 duels -
33% of 6 situations -
Inferno9
33% -
0.67 -
70.8 -
0.87-
54% of 37 duels -
50% of 2 situations -
Nuke5
60% -
0.74 -
78.9 -
1.01-
58% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c1miliano plays

Across 196 matches c1miliano averages K/R 0.74, ADR 79.7 and a rating of 1.02. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 16.3 kills per match with 46% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 74 of 196 matches the rating was 1.10 or higher (38%), in 77 it was below 0.90. In 155 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. c1miliano loses the most ELO on Mirage (−57 ELO, win rate 42%). Things go best on Ancient (+10 ELO, win rate 61%). Match no. 4 of the day goes best: 68% win rate, −25 ELO. Improved over the last three months: K/R +0.13, Rating +0.16, ADR +10.1. Got weaker: Headshots −2 pp, ELO −142. Unchanged in recent months: Win rate at 51%. Last 30 days: 90 matches, win rate 52%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.