c0upd3gr4ce

Russia
120 matches tracked 53 matches in 30 days
Last updated:

How does c0upd3gr4ce play?

Rating 1.20 K/R 0.87 ADR 92.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 120 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 59%+9 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−6 pp · Ø 20% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.20+0.20 · Ø 1.00 better than 91%
Pistol kills per match 4.2
Knife kills 1 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 85%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 36x 4K, 3 aces in 99 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 2%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 91.6, Headshots at 45%
▼ Got worse
K/R −0.05, Rating −0.06, Win rate −11 pp, ELO −62

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.87 (at the start 0.92). Well above the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +11 ELO
41 matches · 46% win rate
Between 12:00 and 18:00 +40 ELO, win rate 44%

c0upd3gr4ce loses the most ELO in match 1 of the day: +11 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.47 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 73%
0.92 better than 98%
93.5 better than 94%
1.28 better than 97%
59% of 298 duels better than 88%
35% of 26 situations better than 38%
Dust 229
55% better than 65%
0.84 better than 88%
94.2 better than 95%
1.12 better than 75%
58% of 222 duels better than 83%
57% of 7 situations better than 90%
Anubis20
55% better than 59%
0.88 better than 94%
91.6 better than 90%
1.18 better than 88%
59% of 119 duels better than 86%
33% of 6 situations better than 34%
Ancient11
45% -
0.73 -
77.0 -
1.02-
56% of 72 duels -
67% of 6 situations -
Nuke11
36% -
0.88 -
93.8 -
1.19-
70% of 77 duels -
20% of 5 situations -
Cache4
25% -
0.99 -
102.1 -
1.35-
59% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c0upd3gr4ce plays

Across 120 matches c0upd3gr4ce averages K/R 0.87, ADR 92.2 and a rating of 1.20. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 45 matches. In 68 of 120 matches the rating was 1.10 or higher (57%), in 35 it was below 0.90. In 99 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.30. c0upd3gr4ce loses the most ELO in match 1 of the day (+11 ELO, win rate 46%). Things go best on Anubis (+34 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, −84 ELO. Got weaker: K/R −0.05, Rating −0.06, Win rate −11 pp, ELO −62. Unchanged in recent months: ADR at 91.6, Headshots at 45%. Last 30 days: 53 matches, win rate 60%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.