byx

United Kingdom
208 matches tracked 32 matches in 30 days
Last updated:

How does byx play?

Rating 1.08 (from 187 matches) K/R 0.77 ADR 81.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.11+0.09 · Ø 1.02 better than 82%
Pistol kills per match 2.4
Knife kills 5 in 207 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 67%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 17x 4K, 4 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +370
= Stayed the same
ADR at 80.4, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −13 ELO
46 matches · 41% win rate
From match 5 of the day +1 ELO
23 matches · 39% win rate
On Thursdays +26 ELO, win rate 41%

byx loses the most ELO on Ancient: −13 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 25%
0.77 better than 69%
79.8 better than 47%
1.09 better than 75%
50% of 189 duels better than 45%
59% of 27 situations better than 92%
Ancient46
41% better than 21%
0.78 better than 73%
82.2 better than 60%
1.12 better than 81%
60% of 173 duels better than 91%
20% of 20 situations better than 11%
Dust 245
58% better than 76%
0.77 better than 72%
83.1 better than 67%
1.07 better than 71%
55% of 160 duels better than 76%
44% of 25 situations better than 69%
Anubis32
63% better than 84%
0.78 better than 72%
86.2 better than 78%
1.07 better than 67%
60% of 163 duels better than 90%
33% of 18 situations better than 40%
Nuke17
53% better than 43%
0.76 better than 55%
77.4 better than 34%
0.99-
59% of 75 duels better than 80%
33% of 15 situations better than 40%
Cache11
55% -
0.71 -
70.4 -
1.05-
60% of 43 duels -
57% of 7 situations -
Inferno6
33% -
0.81 -
85.0 -
1.10-
43% of 21 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How byx plays

Across 207 matches byx averages K/R 0.77 and ADR 81.6; the rating across the 187 rated matches is 1.08. Biggest strength: Opening duels won at 55%, better than 83% of level 9 players. Averages 17.1 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 88 of 187 matches the rating was 1.10 or higher (47%), in 57 it was below 0.90. In 127 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. byx loses the most ELO on Ancient (−13 ELO, win rate 41%). Things go best in match 2 of the day (+162 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +162 ELO. Improved over the last three months: ELO +370. Got weaker: K/R −0.04, Rating −0.05, Headshots −3 pp. Unchanged in recent months: ADR at 80.4, Win rate at 51%. Last 30 days: 32 matches, win rate 47%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.