buriaz

BY
On FACEIT since 2022 141 matches tracked 22 matches in 30 days
Last updated:

How does buriaz play?

Rating 1.27 (from 57 matches) K/R 0.86 ADR 90.5 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Rating spread from 57 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 40% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 4% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
ClutcherMulti-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 49%+10 pp better than 93%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 5%−6 pp better than 30%
K/D 1.25+0.22 better than 95%
Pistol kills per match 4.0
Knife kills 1 in 141 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 18.8%+5.5 pp better than 99%
Rounds with 3K 6.2%+2.1 pp better than 97%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 26x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.25, ADR +22.6, Headshots +11 pp, Win rate +14 pp
= Stayed the same
ELO at 2,494
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jan 2026.

Kills per round (K/R)

0.95
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.95 (at the start 0.70).

Patterns

From the last 141 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −108 ELO
46 matches · 48% wins
On Mirage −57 ELO
41 matches · 54% wins
Between 12:00 and 18:00 −103 ELO, win rate 48%
On Tuesdays +28 ELO, win rate 55%

buriaz loses the most ELO from match 5 of the day: −108 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.05 · Anubis
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 58%
0.83 better than 85%
88.1 better than 82%
1.26-
52% of 93 duels level
35% of 23 situations better than 40%
Dust 230
60% better than 77%
0.88 better than 93%
92.4 better than 91%
1.29-
67% of 64 duels better than 98%
50% of 14 situations better than 80%
Ancient26
58% better than 69%
0.88 better than 95%
92.6 better than 92%
1.27-
61% of 69 duels better than 93%
40% of 10 situations better than 60%
Nuke14
79% -
0.83 -
86.0 -
1.11-
50% of 26 duels -
80% of 5 situations -
Anubis10
70% -
0.96 -
101.4 -
1.66-
74% of 27 duels -
63% of 8 situations -
Inferno9
67% -
0.91 -
89.3 -
1.18-
74% of 34 duels -
80% of 5 situations -
Cache8
50% -
0.88 -
94.4 -
1.27-
54% of 37 duels -
50% of 4 situations -
Train3
100% -
0.62 -
69.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How buriaz plays

Across 141 matches buriaz averages K/R 0.86 and ADR 90.5; the rating across the 57 rated matches is 1.27. Biggest strength: Rating at 1.27. That is better than 98% of players on level 10. On average 18.7 kills per match, 57% of them headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 40 of 57 matches the rating was 1.10 or higher (70%), in 8 it was below 0.90. In 91 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. buriaz loses the most ELO from match 5 of the day (−108 ELO, win rate 48%). Things go best in match 2 of the day (+75 ELO, win rate 67%). Improved over the last three months: K/R +0.25, ADR +22.6, Headshots +11 pp, Win rate +14 pp. Unchanged in recent months: ELO at 2,494. Last 30 days: 22 matches, win rate 73%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.