bullffinch
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averagebullffinch gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).
Clutch
Strengthbullffinch wins 33 of 100 1v2s. 12 percentage points above the level 10 average (21%).
Weapons and aim
Average1.12 kills per death. 0.08 above the level 10 average (1.04).
Impact
StrengthAverages 2.8 round MVPs per match. 0.4 above the level 10 average (2.4).
Utility and deaths
Average25 of 100 nades by bullffinch deal damage or blind an enemy. 10 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageKills per round (K/R)
Best month: August 2026 with 0.90.
Rating, 1.00 is an average match
Best month: August 2026 with 1.28.
Damage per round (ADR)
Best month: August 2026 with 96.6.
Share of headshot kills
Best month: August 2026 with 51%.
Matches won (win rate)
Best month: August 2026 with 67%.
Best month: October 2026 with 2,248.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 64%.
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 1.96 · Dust 2
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How bullffinch plays
Across 67 matches bullffinch averages K/R 0.83, ADR 87.1 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 89% of level 10 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 players. Averages 17.7 kills per match with 47% headshots. The strongest map is Mirage with a 81% win rate in 16 matches. In 38 of 67 matches the rating was 1.10 or higher (57%), in 20 it was below 0.90. In 67 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.28. Things go best on Dust 2 (+53 ELO, win rate 63%). Last 30 days: 46 matches, win rate 57%, net ELO +80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.