buDaLii

USA
233 matches tracked 53 matches in 30 days
Last updated:

How does buDaLii play?

Rating 1.07 (from 73 matches) K/R 0.71 ADR 80.8 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 4
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 73 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%0 pp level
Clutch 1v2 won 24%+2 pp better than 71%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%0 pp level
AWP share of kills 7%−4 pp better than 42%
K/D 0.97+0.01 better than 64%
Pistol kills per match 2.4
Knife kills 7 in 233 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.6 pp better than 72%
Rounds with 3K 4.1%+0.4 pp better than 77%
MVPs per match 2.2+0.1 better than 75%
4Ks and aces 24x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 51%
Utility damage per round 5.2+1.4 better than 79%
Enemies flashed per round 0.42+0.18 better than 86%
Rounds with a death 74%+1 pp better than 45%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +5 pp, ELO +90
= Stayed the same
K/R at 0.71, ADR at 80.9, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 233 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −34 ELO
27 matches · 41% wins
On Ancient −23 ELO
25 matches · 44% wins
On Tuesdays +10 ELO, win rate 40%

buDaLii loses the most ELO on Anubis: −34 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
48% better than 42%
0.74 better than 72%
83.1 better than 80%
1.05 better than 76%
54% of 261 duels better than 78%
39% of 44 situations better than 58%
Mirage40
40% better than 23%
0.67 better than 39%
75.9 better than 46%
0.98-
44% of 161 duels better than 26%
39% of 28 situations better than 56%
Inferno36
50% level
0.75 better than 81%
83.9 better than 86%
1.14 better than 88%
50% of 183 duels better than 64%
30% of 23 situations better than 32%
Anubis27
41% better than 26%
0.71 better than 58%
81.1 better than 67%
1.07-
49% of 115 duels level
47% of 19 situations better than 72%
Ancient25
44% better than 34%
0.62 better than 19%
75.3 better than 40%
0.98-
44% of 108 duels better than 29%
14% of 14 situations better than 6%
Cache24
67% -
0.72 -
82.5 -
1.00-
53% of 128 duels -
55% of 11 situations -
Nuke16
56% better than 64%
0.74 better than 67%
82.5 better than 78%
1.24-
41% of 69 duels better than 15%
33% of 21 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How buDaLii plays

Across 233 matches buDaLii averages K/R 0.71 and ADR 80.8; the rating across the 73 rated matches is 1.07. Biggest strength: Rating at 1.07. That is better than 94% of players on level 4. On average 15.5 kills per match, 43% of them headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 35 of 73 matches the rating was 1.10 or higher (48%), in 25 it was below 0.90. In 164 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. buDaLii loses the most ELO on Anubis (−34 ELO, win rate 41%). Things go best on Mirage (+28 ELO, win rate 40%). Improved over the last three months: Headshots +5 pp, ELO +90. Unchanged in recent months: K/R at 0.71, ADR at 80.9, Win rate at 48%. Last 30 days: 53 matches, win rate 45%, ELO balance +9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.