btkagod

MN
284 matches tracked 106 matches in 30 days
ELO ▼ 47
2,238
30-day peak: 2,286
Rank NA ▲ 218 places
#3,682 #36 in MN
30 days · before #3,900 · best #3,682
Last updated:

How does btkagod play?

Rating 0.96 (from 145 matches) K/R 0.72 ADR 78.5 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 145 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 5%−6 pp better than 30%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.8
Knife kills 4 in 284 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 33x 4K, 4 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +205
= Stayed the same
Headshots at 53%, Win rate at 52%
▼ Got worse
K/R −0.07, ADR −7.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.71 (at the start 0.78).

Patterns

From the last 284 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −48 ELO
21 matches · 52% wins
On Saturdays −93 ELO, win rate 45%

btkagod loses the most ELO on Inferno: −48 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
57% better than 69%
0.71 better than 35%
77.4 better than 32%
0.90 better than 11%
52% of 428 duels level
35% of 62 situations better than 40%
Dust 275
57% better than 67%
0.73 better than 46%
77.7 better than 33%
1.02 better than 42%
53% of 266 duels better than 60%
49% of 37 situations better than 76%
Anubis36
56% better than 63%
0.75 better than 55%
81.4 better than 53%
1.05 better than 54%
51% of 137 duels level
50% of 20 situations better than 77%
Ancient31
35% better than 6%
0.72 better than 36%
77.7 better than 29%
0.97-
42% of 114 duels better than 7%
14% of 14 situations better than 6%
Inferno21
52% better than 38%
0.68 better than 19%
77.5 better than 28%
0.92-
51% of 78 duels better than 41%
22% of 18 situations better than 14%
Cache9
22% -
0.77 -
85.1 -
1.05-
60% of 35 duels -
100% of 1 situations -
Nuke4
0% -
0.65 -
75.7 -
0.84-
57% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How btkagod plays

Across 284 matches btkagod averages K/R 0.72 and ADR 78.5; the rating across the 145 rated matches is 0.96. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 15.9 kills per match, 53% of them headshots. The strongest map is Mirage with a 57% win rate in 106 matches. In 41 of 145 matches the rating was 1.10 or higher (28%), in 69 it was below 0.90. In 227 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. btkagod loses the most ELO on Inferno (−48 ELO, win rate 52%). Things go best on Mirage (+96 ELO, win rate 57%). Improved over the last three months: ELO +205. Got weaker: K/R −0.07, ADR −7.4. Unchanged in recent months: Headshots at 53%, Win rate at 52%. Last 30 days: 106 matches, win rate 50%, ELO balance +57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.