brunqaa

Russia
102 matches tracked
Last updated:

How does brunqaa play?

K/R 0.66 ADR 75.0 from 102 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 41%−9 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 13%−8 pp better than 9%
Clutch kills per match 0.5−1.1 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%0 pp level
AWP share of kills 1%−9 pp better than 7%
K/D 0.83−0.17 better than 4%
Pistol kills per match 2.8
Knife kills 3 in 102 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.4%−2.7 pp better than 3%
Rounds with 3K 2.9%−1.0 pp better than 12%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.8−1.4 better than 19%
Enemies flashed per round 0.09−0.18 better than 6%
Rounds with a death 79%+7 pp better than 2%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −7.0, Win rate −8 pp, ELO −210

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.62 (at the start 0.67).

Patterns

From the last 102 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
31 matches · 48% wins
In match 1 of the day ±0 ELO
22 matches · 32% wins

brunqaa loses the most ELO on Dust 2: −55 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
42% better than 21%
0.65 better than 19%
73.8 better than 22%
-
42% of 160 duels better than 14%
27% of 11 situations better than 22%
Dust 231
48% better than 41%
0.66 better than 22%
75.6 better than 29%
-
42% of 188 duels better than 11%
30% of 10 situations better than 30%
Anubis19
42% better than 27%
0.67 better than 25%
77.1 better than 36%
-
50% of 109 duels better than 54%
67% of 6 situations better than 95%
Ancient10
30% -
0.68 -
75.3 -
-
42% of 50 duels -
67% of 3 situations -
Nuke6
17% -
0.64 -
76.6 -
-
55% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brunqaa plays

Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 7. Most room to improve: Rounds with a death at 79%. That is better than only 2% of players on level 7. On average 15.0 kills per match, 46% of them headshots. The strongest map is Dust 2 with a 48% win rate in 31 matches. In 20 matches with detailed stats: 3 4Ks and 0 aces. brunqaa loses the most ELO on Dust 2 (−55 ELO, win rate 48%). Things go best on Mirage (+8 ELO, win rate 42%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, ADR −7.0, Win rate −8 pp, ELO −210.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.