brooklynwdd

Russia
23 matches tracked
Last updated:

How does brooklynwdd play?

Rating 1.26 (from 2 matches) K/R 0.74 ADR 79.0 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.26
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 45%−5 pp better than 9%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+9 pp better than 88%
Clutch 1v2 won 32%+10 pp better than 96%
Clutch kills per match 2.6+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−4 pp better than 27%
AWP share of kills 5%−5 pp better than 30%
K/D 1.12+0.12 better than 88%
Pistol kills per match 1.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 44%
Rounds with 3K 4.4%+0.5 pp better than 72%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 4.1−0.1 better than 50%
Enemies flashed per round 0.23−0.05 better than 40%
Rounds with a death 66%−6 pp better than 97%

Patterns

From the last 23 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.96 · Dust 2
  2. Most kills in a match: 25 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis6
33% -
0.72 -
73.9 -
-
28% of 18 duels -
40% of 5 situations -
Dust 26
67% -
0.79 -
85.3 -
1.26-
55% of 20 duels -
60% of 5 situations -
Cache4
25% -
0.76 -
81.8 -
-
67% of 12 duels -
50% of 4 situations -
Mirage3
0% -
0.61 -
72.4 -
-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brooklynwdd plays

Across 23 matches brooklynwdd averages K/R 0.74 and ADR 79.0; the rating across the 2 rated matches is 1.26. Biggest strength: Rounds with a death at 66%. That is better than 97% of players on level 8. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 8. On average 15.3 kills per match, 43% of them headshots. In 23 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 2 matches, win rate 50%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.