brkannn1
Name history of brkannn1
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does brkannn1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).
Opening
StrengthClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 1.03. Last 3 months: 0.95 (at the start 1.01).
Rating, 1.00 is an average match
Best month: October 2026 with 1.49.
Damage per round (ADR)
Best month: October 2026 with 105.3. Last 3 months: 99.0 (at the start 101.8).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 56% (at the start 52%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 59% (at the start 57%).
Best month: September 2026 with 3,266. Last 3 months: 3,186 (at the start 2,941).
Rounds with first kill
Best month: August 2026 with 18%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 293 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
brkannn1 loses the most ELO on Ancient: −138 ELO, 53% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Dust 2
- Most kills in a match: 43 · Ancient
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 293 matchesCompared with players on the same level who have at least 15 matches on the map.
How brkannn1 plays
Across 293 matches brkannn1 averages K/R 0.97 and ADR 100.0; the rating across the 124 rated matches is 1.30. Biggest strength: Rating at 1.30. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 21.3 kills per match, 54% of them headshots. The strongest map is Nuke with a 74% win rate in 39 matches. In 80 of 124 matches the rating was 1.10 or higher (65%), in 21 it was below 0.90. In 193 matches with detailed stats: 73 4Ks and 10 aces. Best month by rating: October 2026 at 1.49. brkannn1 loses the most ELO on Ancient (−138 ELO, win rate 53%). Things go best on Anubis (+115 ELO, win rate 51%). Improved over the last three months: Headshots +4 pp, ELO +245. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 99.0, Win rate at 59%. Last 30 days: 104 matches, win rate 60%, ELO balance +24.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.