bradeeexx

Russia
114 matches tracked
Last updated:

How does bradeeexx play?

Rating 1.05 (from 3 matches) K/R 0.67 ADR 74.3 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 3%
Opening duels won 38%−11 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+7 pp better than 86%
Clutch 1v2 won 19%−3 pp better than 36%
Clutch kills per match 0.9−0.8 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+7 pp better than 84%
AWP share of kills 1%−10 pp better than 8%
K/D 0.89−0.09 better than 17%
Pistol kills per match 2.0
Knife kills 7 in 114 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.6%−1.3 pp better than 17%
Rounds with 3K 3.4%−0.4 pp better than 33%
MVPs per match 2.3+0.1 better than 68%
4Ks and aces 6x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 40%
Utility damage per round 5.2+1.1 better than 78%
Enemies flashed per round 0.47+0.20 better than 91%
Rounds with a death 75%+2.0 pp better than 26%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +9 pp, ELO +74
= Stayed the same
K/R at 0.68, ADR at 75.5, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.68 (at the start 0.66).

Patterns

From the last 114 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −55 ELO
39 matches · 41% wins

bradeeexx loses the most ELO in match 1 of the day: −55 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.44 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% level
0.65 better than 17%
71.9 better than 16%
-
40% of 139 duels better than 7%
44% of 25 situations better than 70%
Dust 231
55% better than 69%
0.67 better than 27%
73.7 better than 22%
-
40% of 122 duels better than 7%
33% of 15 situations better than 43%
Nuke29
48% better than 32%
0.71 level
77.5 better than 47%
1.19–
43% of 102 duels better than 19%
40% of 15 situations better than 56%
Ancient10
40% –
0.64 –
73.6 –
0.85–
39% of 38 duels –
33% of 3 situations –
Anubis5
20% –
0.73 –
82.0 –
-
52% of 27 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How bradeeexx plays

Across 114 matches bradeeexx averages K/R 0.67 and ADR 74.3; the rating across the 3 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 45%. That is better than 86% of players on level 6. Most room to improve: Opening duels won at 38%. That is better than only 1% of players on level 6. On average 14.8 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 46 matches with detailed stats: 6 4Ks and 0 aces. bradeeexx loses the most ELO in match 1 of the day (−55 ELO, win rate 41%). Things go best on Mirage (+80 ELO, win rate 50%). Improved over the last three months: Win rate +9 pp, ELO +74. Unchanged in recent months: K/R at 0.68, ADR at 75.5, Headshots at 52%. Last 30 days: 3 matches, win rate 100%, ELO balance +76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.