bqr

Poland
247 matches tracked 63 matches in 30 days
Last updated:

How does bqr play?

Rating 0.90 K/R 0.63 ADR 71.9 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 247 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 73%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.4
Knife kills 5 in 247 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 5%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 16x 4K, 0 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 72.4, ELO at 2,664
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −120 ELO
24 matches · 33% win rate
From match 5 of the day −120 ELO
34 matches · 41% win rate
Between 6:00 and 12:00 −89 ELO, win rate 31%
On Sundays +60 ELO, win rate 44%

bqr loses the most ELO on Nuke: −120 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.54 · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis83
55% better than 56%
0.62 better than 4%
71.5 better than 7%
0.90 better than 7%
51% of 281 duels better than 42%
41% of 44 situations better than 56%
Dust 262
56% better than 63%
0.61 better than 3%
70.6 better than 5%
0.88 better than 5%
44% of 218 duels better than 11%
38% of 37 situations right on the average
Ancient60
53% right on the average
0.67 better than 15%
73.2 better than 11%
0.95 better than 21%
48% of 264 duels better than 27%
49% of 45 situations better than 76%
Nuke24
33% better than 2%
0.63 better than 8%
74.3 better than 18%
0.88 better than 8%
44% of 88 duels better than 13%
41% of 17 situations better than 58%
Cache16
25% -
0.59 -
68.6 -
0.82-
36% of 64 duels -
39% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bqr plays

Across 247 matches bqr averages K/R 0.63, ADR 71.9 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 13.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 62 matches. In 55 of 247 matches the rating was 1.10 or higher (22%), in 130 it was below 0.90. In 176 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. bqr loses the most ELO on Nuke (−120 ELO, win rate 33%). Things go best on Dust 2 (+210 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, −1 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 72.4, ELO at 2,664. Last 30 days: 63 matches, win rate 49%, net ELO −269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.