boxmuncher

CN
106 matches tracked 34 matches in 30 days
ELO ▲ 32
2,894
30-day peak: 2,953
Rank NA ▼ 20 places
#378
#9 in CN
30 days · before #358 · best #358
Last updated:

How does boxmuncher play?

Rating 1.02 (from 36 matches) K/R 0.74 ADR 81.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 47%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 45%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 86%
AWP share of kills 0%−11 pp better than 1%
K/D 1.030.00 level
Pistol kills per match 2.6
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.4%+0.3 pp better than 61%
MVPs per match 2.30.0 level
4Ks and aces 12x 4K, 1 ace in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.5+1.4 better than 84%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −6.4, Headshots −5 pp, Win rate −21 pp, ELO −81

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 163 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day +82 ELO
27 matches · 48% wins

boxmuncher loses the most ELO from match 5 of the day: +82 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Nuke
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% level
0.73 better than 44%
79.3 better than 42%
1.13–
42% of 186 duels better than 7%
26% of 19 situations better than 17%
Ancient35
54% better than 56%
0.73 better than 44%
81.8 better than 52%
0.88–
50% of 161 duels better than 40%
33% of 24 situations better than 38%
Nuke26
73% better than 93%
0.80 better than 61%
87.4 better than 66%
1.14–
50% of 129 duels better than 37%
63% of 8 situations better than 93%
Dust 225
52% better than 47%
0.79 better than 72%
84.6 better than 69%
0.88–
55% of 95 duels better than 70%
36% of 14 situations better than 44%
Anubis20
55% better than 58%
0.76 better than 54%
84.3 better than 66%
0.99–
49% of 69 duels better than 33%
33% of 9 situations better than 34%
Cache11
55% –
0.71 –
80.3 –
1.01–
42% of 48 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How boxmuncher plays

Across 106 matches boxmuncher averages K/R 0.74 and ADR 81.5; the rating across the 36 rated matches is 1.02. Biggest strength: Headshot rate at 58%. That is better than 86% of players on level 10. Most room to improve: Opening duels won at 47%. That is better than only 15% of players on level 10. On average 16.1 kills per match, 58% of them headshots. The strongest map is Nuke with a 73% win rate in 26 matches. In 13 of 36 matches the rating was 1.10 or higher (36%), in 14 it was below 0.90. In 80 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 1.03. boxmuncher loses the most ELO from match 5 of the day (+82 ELO, win rate 48%). Things go best on Nuke (+215 ELO, win rate 73%). Got weaker: K/R −0.05, ADR −6.4, Headshots −5 pp, Win rate −21 pp, ELO −81. Last 30 days: 34 matches, win rate 62%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.