bott

Switzerland
291 matches tracked 84 matches in 30 days
Last updated:

How does bott play?

Rating 1.07 K/R 0.79 ADR 86.6 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 291 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 21%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 59%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 98%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 5 in 291 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 71%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 69x 4K, 6 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 42%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 86.9
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −102

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −193 ELO
74 matches · 55% win rate
On Dust 2 −55 ELO
51 matches · 51% win rate
On Ancient −12 ELO
60 matches · 52% win rate

bott loses the most ELO on Mirage: −193 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
55% better than 62%
0.81 better than 77%
88.3 better than 80%
1.10 better than 68%
49% of 437 duels better than 35%
44% of 36 situations better than 67%
Ancient60
52% better than 44%
0.74 better than 45%
84.0 better than 61%
1.00 better than 33%
50% of 381 duels better than 38%
30% of 20 situations better than 30%
Dust 251
51% better than 47%
0.81 better than 78%
88.7 better than 81%
1.13 better than 74%
47% of 299 duels better than 21%
41% of 27 situations better than 57%
Inferno40
50% better than 35%
0.79 better than 62%
85.9 better than 60%
1.08 better than 49%
55% of 227 duels better than 58%
47% of 17 situations better than 67%
Anubis34
62% better than 76%
0.75 right on the average
82.7 better than 58%
1.03 better than 43%
52% of 209 duels right on the average
42% of 19 situations better than 59%
Cache17
53% -
0.84 -
90.6 -
1.15-
55% of 107 duels -
22% of 9 situations -
Nuke14
36% -
0.78 -
87.2 -
1.05-
52% of 97 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bott plays

Across 291 matches bott averages K/R 0.79, ADR 86.6 and a rating of 1.07. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 65% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 123 of 291 matches the rating was 1.10 or higher (42%), in 98 it was below 0.90. In 216 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. bott loses the most ELO on Mirage (−193 ELO, win rate 55%). Things go best on Anubis (+46 ELO, win rate 62%). Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −102. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 86.9. Last 30 days: 84 matches, win rate 57%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.