How does bossz-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Strength50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average57% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).
Utility and deaths
Strength0.52 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06.
Damage per round (ADR)
Best month: July 2026 with 81.5. Last 3 months: 76.0 (at the start 81.5). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 56% (at the start 61%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 50% (at the start 56%). Slightly below the average (52%).
Best month: September 2026 with 1,843. Last 3 months: 1,808 (at the start 1,483).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bossz-- loses the most ELO on Mirage: −43 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Anubis
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How bossz-- plays
Across 190 matches bossz-- averages K/R 0.70 and ADR 77.2; the rating across the 149 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 15.8 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 50 of 149 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 149 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. bossz-- loses the most ELO on Mirage (−43 ELO, win rate 56%). Things go best on Ancient (+7 ELO, win rate 53%). Match no. 3 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: ELO +325. Got weaker: ADR −5.5, Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.