booff-
How does booff- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average54% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 11.0% of rounds and so well below the average (13.2%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.68 (at the start 0.78). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 0.98 (at the start 1.08). Slightly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 84.1. Last 3 months: 71.5 (at the start 79.4). Clearly below the average (79.8).
Share of headshot kills
Best month: September 2026 with 61%. Last 3 months: 56% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 51% (at the start 45%). Right on the average (51%).
Best month: October 2026 with 1,685. Last 3 months: 1,685 (at the start 1,316).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 73%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
booff- loses the most ELO on Ancient: −93 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How booff- plays
Across 124 matches booff- averages K/R 0.72 and ADR 75.0; the rating across the 98 rated matches is 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 39 of 98 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 67 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.20. booff- loses the most ELO on Ancient (−93 ELO, win rate 43%). Things go best on Dust 2 (+14 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +369. Got weaker: K/R −0.10, Rating −0.10, ADR −7.9. Last 30 days: 28 matches, win rate 50%, net ELO −66.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.