booff-

Russia
On FACEIT since 2015 124 matches tracked 28 matches in 30 days
Last updated:

How does booff- play?

Rating 1.01 (from 98 matches) K/R 0.72 ADR 75.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 98 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 2.7
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 5%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 13x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 71%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 68%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +6 pp, ELO +369
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.10, ADR −7.9

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.68 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −93 ELO
23 matches · 43% win rate
On Mondays −66 ELO, win rate 43%

booff- loses the most ELO on Ancient: −93 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 44%
0.78 better than 78%
80.0 better than 51%
1.12 better than 84%
61% of 122 duels better than 95%
43% of 37 situations better than 69%
Ancient23
43% better than 24%
0.64 better than 10%
69.1 better than 4%
0.93 better than 20%
41% of 74 duels better than 6%
18% of 11 situations better than 7%
Mirage17
47% better than 38%
0.64 better than 12%
66.7 better than 3%
0.78-
35% of 40 duels better than 1%
30% of 10 situations better than 29%
Anubis10
70% -
0.72 -
76.7 -
1.04-
71% of 28 duels -
20% of 5 situations -
Inferno10
50% -
0.84 -
83.6 -
1.15-
56% of 18 duels -
33% of 6 situations -
Nuke6
67% -
0.70 -
72.0 -
0.92-
29% of 7 duels -
67% of 3 situations -
Cache5
20% -
0.64 -
66.7 -
0.89-
22% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How booff- plays

Across 124 matches booff- averages K/R 0.72 and ADR 75.0; the rating across the 98 rated matches is 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 39 of 98 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 67 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.20. booff- loses the most ELO on Ancient (−93 ELO, win rate 43%). Things go best on Dust 2 (+14 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +369. Got weaker: K/R −0.10, Rating −0.10, ADR −7.9. Last 30 days: 28 matches, win rate 50%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.