bonescoo

Russia
174 matches tracked 58 matches in 30 days
Last updated:

How does bonescoo play?

Rating 1.01 (from 154 matches) K/R 0.74 ADR 81.2 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 5 in 174 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 65%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 29x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 36%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +187
= Stayed the same
K/R at 0.73, ADR at 81.1
▼ Got worse
Rating −0.15, Win rate −15 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −147 ELO
52 matches · 38% win rate
On Dust 2 −64 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 +49 ELO, win rate 40%
On Saturdays −27 ELO, win rate 30%

bonescoo loses the most ELO from match 5 of the day: −147 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 53%
0.78 better than 73%
85.6 better than 77%
1.08 better than 72%
53% of 339 duels better than 63%
31% of 26 situations better than 30%
Dust 239
44% better than 27%
0.66 better than 17%
75.4 better than 25%
0.90 better than 13%
52% of 143 duels better than 60%
50% of 16 situations better than 83%
Anubis30
60% better than 76%
0.78 better than 72%
86.2 better than 78%
1.07 better than 67%
51% of 139 duels right on the average
33% of 9 situations better than 40%
Ancient15
67% better than 93%
0.72 better than 41%
78.8 better than 41%
1.03-
49% of 86 duels better than 38%
67% of 6 situations better than 98%
Nuke13
23% -
0.76 -
81.9 -
0.93-
44% of 70 duels -
33% of 9 situations -
Cache6
17% -
0.59 -
61.8 -
0.83-
35% of 37 duels -
40% of 5 situations -
Inferno6
17% -
0.69 -
78.8 -
0.90-
48% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bonescoo plays

Across 174 matches bonescoo averages K/R 0.74 and ADR 81.2; the rating across the 154 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 5% of level 9 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 62 of 154 matches the rating was 1.10 or higher (40%), in 63 it was below 0.90. In 129 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. bonescoo loses the most ELO from match 5 of the day (−147 ELO, win rate 38%). Things go best in match 2 of the day (+117 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +117 ELO. Improved over the last three months: Headshots +5 pp, ELO +187. Got weaker: Rating −0.15, Win rate −15 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.1. Last 30 days: 58 matches, win rate 40%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.