bol0ta

AL
104 matches tracked 16 matches in 30 days
Last updated:

How does bol0ta play?

Rating 0.97 K/R 0.70 ADR 81.0 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 35% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.6
Knife kills 1 in 104 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 48%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 14x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 63%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +13 pp, ELO +577
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 81.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
48 matches · 54% win rate
On Saturdays −27 ELO, win rate 36%

bol0ta loses the most ELO on Mirage: −42 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.40 · Mirage
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 65%
0.70 better than 35%
82.5 better than 65%
0.99 better than 45%
55% of 198 duels better than 75%
56% of 16 situations better than 90%
Dust 217
29% better than 3%
0.69 better than 32%
82.0 better than 64%
0.94 better than 26%
43% of 68 duels better than 11%
43% of 7 situations better than 69%
Nuke14
57% -
0.66 -
74.2 -
0.92-
47% of 55 duels -
38% of 8 situations -
Inferno10
30% -
0.72 -
82.5 -
0.97-
52% of 44 duels -
0% of 5 situations -
Ancient7
57% -
0.79 -
79.7 -
1.07-
34% of 29 duels -
13% of 8 situations -
Anubis5
60% -
0.69 -
82.0 -
0.94-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bol0ta plays

Across 104 matches bol0ta averages K/R 0.70, ADR 81.0 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 81% of level 8 players. Averages 14.6 kills per match with 46% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 29 of 104 matches the rating was 1.10 or higher (28%), in 39 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. bol0ta loses the most ELO on Mirage (−42 ELO, win rate 54%). Things go best in match 1 of the day (+20 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +20 ELO. Improved over the last three months: Headshots +3 pp, Win rate +13 pp, ELO +577. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 81.6. Last 30 days: 16 matches, win rate 69%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.