bokalokaZ

UY
330 matches tracked 131 matches in 30 days
Last updated:

How does bokalokaZ play?

Rating 1.08 (from 171 matches) K/R 0.78 ADR 82.2 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 5%−6 pp better than 30%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 49x 4K, 9 aces in 278 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +793
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.07, ADR −6.7, Win rate −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.77 (at the start 0.84).

Patterns

From the last 330 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −47 ELO
40 matches · 48% wins
On Mirage −41 ELO
66 matches · 53% wins
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Sundays −53 ELO, win rate 41%

bokalokaZ loses the most ELO on Ancient: −47 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
57% better than 67%
0.80 better than 77%
84.4 better than 69%
1.10 better than 68%
57% of 244 duels better than 78%
33% of 54 situations better than 37%
Mirage66
53% better than 54%
0.80 better than 75%
83.7 better than 65%
1.09 better than 66%
62% of 165 duels better than 95%
45% of 60 situations better than 72%
Ancient40
48% better than 35%
0.77 better than 63%
80.4 better than 44%
0.96 better than 25%
53% of 92 duels better than 61%
43% of 30 situations better than 68%
Anubis38
37% better than 8%
0.73 better than 44%
78.7 better than 38%
1.05 better than 54%
53% of 118 duels better than 59%
32% of 28 situations better than 35%
Inferno37
54% better than 43%
0.74 level
79.9 better than 39%
1.07 better than 63%
48% of 105 duels better than 27%
33% of 27 situations better than 36%
Nuke36
47% better than 20%
0.80 better than 65%
85.3 better than 63%
1.06-
64% of 74 duels better than 92%
36% of 25 situations better than 44%
Cache35
60% -
0.75 -
79.2 -
1.17-
50% of 92 duels -
44% of 25 situations -
Vertigo3
100% -
0.87 -
88.2 -
1.22-
78% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bokalokaZ plays

Across 330 matches bokalokaZ averages K/R 0.78 and ADR 82.2; the rating across the 171 rated matches is 1.08. Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 17.0 kills per match, 51% of them headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 77 of 171 matches the rating was 1.10 or higher (45%), in 52 it was below 0.90. In 278 matches with detailed stats: 49 4Ks and 9 aces. Best month by rating: October 2026 at 1.10. bokalokaZ loses the most ELO on Ancient (−47 ELO, win rate 48%). Things go best on Inferno (+137 ELO, win rate 54%). Improved over the last three months: ELO +793. Got weaker: K/R −0.07, ADR −6.7, Win rate −11 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 131 matches, win rate 52%, ELO balance +99.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.