bodyy

France
FACEIT verified 153 matches tracked 36 matches in 30 days
ELO ▲ 8
3,084
30-day peak: 3,148
Rank EU ▼ 461 places
#5,550
FR #133 in FR
30 days · prev. #5,089 · best #5,089
Last updated:

How does bodyy play?

Rating 1.26 (from 103 matches) K/R 0.87 ADR 91.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 103 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.31+0.26 · Ø 1.05 better than 95%
Pistol kills per match 3.3
Knife kills 3 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.6%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 95%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 24x 4K, 2 aces in 94 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.87, ADR at 91.8, Headshots at 63%
▼ Got worse
ELO −214

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.87 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −128 ELO
23 matches · 43% win rate
On Dust 2 −30 ELO
47 matches · 70% win rate
On Wednesdays −157 ELO, win rate 44%

bodyy loses the most ELO in match 3 of the day: −128 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.52 · Inferno
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
70% better than 94%
0.91 better than 94%
97.4 better than 96%
1.36 better than 97%
62% of 170 duels better than 90%
38% of 13 situations better than 46%
Nuke31
68% better than 81%
0.92 better than 94%
97.4 better than 95%
1.31 better than 94%
68% of 121 duels better than 98%
42% of 12 situations better than 54%
Ancient23
39% better than 7%
0.85 better than 86%
88.5 better than 79%
1.16-
56% of 25 duels better than 70%
60% of 5 situations better than 92%
Inferno19
47% better than 14%
0.81 better than 62%
87.9 better than 64%
1.15 better than 57%
59% of 75 duels better than 62%
43% of 7 situations better than 57%
Cache14
43% -
0.81 -
81.3 -
1.13-
50% of 54 duels -
86% of 7 situations -
Anubis9
22% -
0.78 -
79.4 -
1.10-
58% of 31 duels -
33% of 3 situations -
Mirage8
50% -
0.87 -
92.7 -
1.36-
64% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bodyy plays

Across 153 matches bodyy averages K/R 0.87 and ADR 91.9; the rating across the 103 rated matches is 1.26. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 64% headshots. The strongest map is Dust 2 with a 70% win rate in 47 matches. In 67 of 103 matches the rating was 1.10 or higher (65%), in 20 it was below 0.90. In 94 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.43. bodyy loses the most ELO in match 3 of the day (−128 ELO, win rate 43%). Improved over the last three months: Win rate +3 pp. Got weaker: ELO −214. Unchanged in recent months: K/R at 0.87, ADR at 91.8, Headshots at 63%. Last 30 days: 36 matches, win rate 53%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.