boch1

AR
119 matches tracked
Last updated:

How does boch1 play?

Rating 1.09 (from 118 matches) K/R 0.76 ADR 83.1 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 118 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 53%+3 pp · Ø 50% better than 78%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 88%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.11+0.11 · Ø 1.00 better than 91%
Pistol kills per match 2.5
Knife kills 3 in 119 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 72%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 94%
4Ks and aces 17x 4K, 3 aces in 69 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 95%
Utility damage per round 8.8+4.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 83.4, ELO at 1,453
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.72).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −31 ELO
28 matches · 39% win rate
On Ancient −25 ELO
24 matches · 33% win rate
On Sundays −45 ELO, win rate 38%

boch1 loses the most ELO in match 1 of the day: −31 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Vertigo
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 3 wins in a row · Cache

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
52% better than 56%
0.75 better than 67%
82.8 better than 68%
1.10 better than 83%
58% of 110 duels better than 90%
48% of 31 situations better than 78%
Inferno25
48% better than 42%
0.72 better than 55%
80.6 better than 58%
1.05 better than 68%
54% of 100 duels better than 69%
33% of 21 situations better than 44%
Ancient24
33% better than 7%
0.79 better than 83%
84.0 better than 73%
1.12 better than 89%
55% of 140 duels better than 79%
62% of 13 situations better than 95%
Nuke17
41% better than 12%
0.70 better than 31%
78.9 better than 41%
0.98 better than 37%
56% of 62 duels better than 77%
45% of 11 situations better than 70%
Cache9
44% -
0.82 -
86.5 -
1.14-
54% of 48 duels -
83% of 6 situations -
Vertigo7
57% -
0.76 -
82.6 -
1.18-
52% of 27 duels -
22% of 9 situations -
Mirage6
50% -
0.75 -
84.9 -
1.02-
56% of 25 duels -
40% of 5 situations -
Anubis4
50% -
0.95 -
101.8 -
1.43-
57% of 21 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boch1 plays

Across 119 matches boch1 averages K/R 0.76 and ADR 83.1; the rating across the 118 rated matches is 1.09. Biggest strength: Utility damage per round at 8.8, better than 98% of level 7 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 52% win rate in 27 matches. In 57 of 118 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 69 matches with detailed stats: 17 4Ks and 3 aces. boch1 loses the most ELO in match 1 of the day (−31 ELO, win rate 39%). Things go best in match 2 of the day (+18 ELO, win rate 52%). From match no. 5 of the day on, things go best: 53% win rate, −45 ELO. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 83.4, ELO at 1,453.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.