bocaz

SA
313 matches tracked 85 matches in 30 days
Last updated:

How does bocaz play?

Rating 1.03 K/R 0.76 ADR 82.7 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.2
Knife kills 3 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 53%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 3 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 21%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +341
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.1, Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −136 ELO
35 matches · 49% win rate
On Anubis −80 ELO
57 matches · 44% win rate
On Wednesdays −102 ELO, win rate 42%

bocaz loses the most ELO on Dust 2: −136 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
59% better than 75%
0.78 better than 61%
84.0 better than 60%
1.07 better than 55%
55% of 563 duels better than 66%
33% of 48 situations better than 33%
Ancient63
49% better than 34%
0.72 better than 31%
80.1 better than 38%
0.97 better than 21%
49% of 400 duels better than 32%
31% of 32 situations better than 32%
Anubis57
44% better than 20%
0.74 better than 45%
81.3 better than 49%
0.97 better than 22%
52% of 341 duels right on the average
28% of 25 situations better than 24%
Cache44
55% better than 40%
0.77 better than 43%
82.7 better than 40%
1.08 better than 42%
57% of 255 duels better than 64%
36% of 22 situations better than 42%
Dust 235
49% better than 34%
0.80 better than 72%
85.8 better than 70%
1.11 better than 66%
51% of 228 duels better than 44%
33% of 18 situations better than 35%
Inferno14
57% -
0.77 -
85.6 -
1.07-
53% of 74 duels -
60% of 5 situations -
Nuke7
43% -
0.68 -
78.6 -
0.90-
61% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bocaz plays

Across 313 matches bocaz averages K/R 0.76, ADR 82.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 93 matches. In 121 of 313 matches the rating was 1.10 or higher (39%), in 115 it was below 0.90. In 232 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. bocaz loses the most ELO on Dust 2 (−136 ELO, win rate 49%). Things go best in match 2 of the day (+16 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +16 ELO. Improved over the last three months: ELO +341. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.1, Win rate at 52%. Last 30 days: 85 matches, win rate 48%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.