bobisbusy

Poland
103 matches tracked 23 matches in 30 days
Last updated:

How does bobisbusy play?

Rating 1.19 (from 82 matches) K/R 0.87 ADR 96.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 82 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 12% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+9 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 15%+5 pp · Ø 10% better than 74%
K/D 1.19+0.19 · Ø 1.00 better than 91%
Pistol kills per match 2.9
Knife kills 4 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.1%).

2K rounds 16.5%+3.4 pp · Ø 13.1% better than 97%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 95%
4Ks and aces 25x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 10.2+6.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.16, ADR +5.8, Win rate +6 pp, ELO +115
= Stayed the same
K/R at 0.87, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.87 (at the start 0.85). Well above the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −13 ELO
25 matches · 52% win rate
In match 2 of the day −13 ELO
31 matches · 45% win rate

bobisbusy loses the most ELO on Inferno: −13 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno25
52% better than 42%
0.84 better than 79%
97.9 better than 96%
1.08 better than 58%
57% of 82 duels better than 73%
13% of 8 situations better than 8%
Dust 222
41% better than 16%
0.88 better than 95%
95.9 better than 96%
1.22 better than 93%
63% of 94 duels better than 95%
45% of 11 situations better than 70%
Anubis20
65% better than 87%
0.89 better than 96%
94.3 better than 97%
1.31 better than 99%
61% of 59 duels better than 92%
50% of 4 situations better than 79%
Cache13
54% -
0.80 -
90.6 -
1.09-
52% of 63 duels -
29% of 7 situations -
Ancient12
33% -
0.83 -
97.1 -
1.13-
43% of 51 duels -
0% of 2 situations -
Mirage4
50% -
1.02 -
107.0 -
1.44-
73% of 22 duels -
33% of 3 situations -
Nuke4
50% -
1.03 -
106.4 -
1.56-
50% of 2 duels -
0% of 2 situations -
Overpass3
67% -
0.85 -
84.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bobisbusy plays

Across 103 matches bobisbusy averages K/R 0.87 and ADR 96.1; the rating across the 82 rated matches is 1.19. Biggest strength: Utility damage per round at 10.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 50% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 50 of 82 matches the rating was 1.10 or higher (61%), in 22 it was below 0.90. In 75 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. bobisbusy loses the most ELO on Inferno (−13 ELO, win rate 52%). Things go best on Dust 2 (+12 ELO, win rate 41%). Improved over the last three months: Rating +0.16, ADR +5.8, Win rate +6 pp, ELO +115. Unchanged in recent months: K/R at 0.87, Headshots at 50%. Last 30 days: 23 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.