bob1k67

Russia
On FACEIT since 2020 309 matches tracked 43 matches in 30 days
Last updated:

How does bob1k67 play?

Rating 1.02 K/R 0.71 ADR 78.5 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 309 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.04+0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.1
Knife kills 6 in 309 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 65%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 32x 4K, 3 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 59%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, Rating +0.16, ADR +11.8
= Stayed the same
Headshots at 50%
▼ Got worse
Win rate −5 pp, ELO −702

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.73 (at the start 0.60). Just below the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −138 ELO
46 matches · 39% win rate
On Nuke −105 ELO
37 matches · 43% win rate
Between 12:00 and 18:00 −149 ELO, win rate 40%
On Tuesdays −56 ELO, win rate 38%

bob1k67 loses the most ELO in match 3 of the day: −138 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.49 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
51% better than 46%
0.70 better than 28%
77.8 better than 32%
1.01 better than 39%
50% of 286 duels better than 40%
28% of 47 situations better than 21%
Anubis68
54% better than 53%
0.74 better than 45%
82.1 better than 53%
1.07 better than 56%
52% of 287 duels right on the average
49% of 43 situations better than 73%
Ancient51
39% better than 10%
0.74 better than 44%
79.3 better than 36%
1.04 right on the average
50% of 232 duels better than 39%
48% of 31 situations better than 75%
Dust 247
47% better than 29%
0.63 better than 6%
70.6 better than 5%
0.91 better than 9%
52% of 172 duels right on the average
47% of 32 situations better than 74%
Nuke37
43% better than 12%
0.74 better than 46%
81.4 better than 49%
1.05 right on the average
41% of 135 duels better than 7%
29% of 24 situations better than 31%
Inferno15
33% better than 2%
0.69 better than 19%
78.8 better than 22%
1.01 better than 26%
46% of 61 duels better than 11%
40% of 10 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How bob1k67 plays

Across 309 matches bob1k67 averages K/R 0.71, ADR 78.5 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Anubis with a 54% win rate in 68 matches. In 128 of 309 matches the rating was 1.10 or higher (41%), in 111 it was below 0.90. In 235 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. bob1k67 loses the most ELO in match 3 of the day (−138 ELO, win rate 39%). Things go best from match 5 of the day (+240 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +240 ELO. Improved over the last three months: K/R +0.13, Rating +0.16, ADR +11.8. Got weaker: Win rate −5 pp, ELO −702. Unchanged in recent months: Headshots at 50%. Last 30 days: 43 matches, win rate 42%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.