boards_

CA
78 matches tracked
ELO
2,213
Peak across the last 78 matches: 2,213
Rank NA ▲ 168 places
#3,948 #398 in CA
30 days · before #4,116 · best #3,806
Last updated:

How does boards_ play?

Rating 0.97 (from 33 matches) K/R 0.77 ADR 81.3 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 59%+20 pp better than 99%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 11%0 pp level
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 8x 4K, 2 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +85
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −9.9, Win rate −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.82).

Patterns

From the last 78 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 55% wins

boards_ loses the most ELO in match 2 of the day: ±0 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Ancient
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 79%
0.85 better than 90%
87.2 better than 80%
1.08-
52% of 153 duels level
58% of 12 situations better than 93%
Dust 215
40% better than 12%
0.73 better than 46%
76.8 better than 28%
1.05-
48% of 93 duels better than 31%
56% of 9 situations better than 88%
Anubis10
60% -
0.79 -
82.5 -
0.93-
40% of 47 duels -
43% of 7 situations -
Cache10
60% -
0.78 -
83.2 -
0.81-
59% of 66 duels -
33% of 6 situations -
Ancient7
71% -
0.76 -
82.7 -
1.21-
68% of 25 duels -
50% of 2 situations -
Nuke6
67% -
0.60 -
69.0 -
0.65-
44% of 36 duels -
67% of 3 situations -
Inferno5
100% -
0.69 -
72.5 -
0.86-
74% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boards_ plays

Across 78 matches boards_ averages K/R 0.77 and ADR 81.3; the rating across the 33 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 59%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.1 kills per match, 60% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 8 of 33 matches the rating was 1.10 or higher (24%), in 15 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 0.93. boards_ loses the most ELO in match 2 of the day (±0 ELO, win rate 55%). Things go best on Mirage (+21 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, ELO +85. Got weaker: K/R −0.10, ADR −9.9, Win rate −3 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.