bn1

Switzerland
266 matches tracked 83 matches in 30 days
Last updated:

How does bn1 play?

Rating 1.02 (from 183 matches) K/R 0.74 ADR 79.0 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 183 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 5%−6 pp better than 30%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.2
Knife kills 8 in 266 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.30.0 level
4Ks and aces 37x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.300.00 level
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +12 pp, ELO +961
= Stayed the same
ADR at 80.0, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.75 (at the start 0.70).

Patterns

From the last 266 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −158 ELO
81 matches · 52% wins
In match 2 of the day −105 ELO
50 matches · 48% wins
Between 6:00 and 12:00 −209 ELO, win rate 34%
On Mondays −60 ELO, win rate 42%

bn1 loses the most ELO on Mirage: −158 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% level
0.70 better than 30%
76.2 better than 26%
0.93 better than 17%
44% of 419 duels better than 13%
50% of 44 situations better than 83%
Ancient63
51% better than 45%
0.75 level
80.0 better than 42%
1.07 better than 62%
50% of 317 duels better than 43%
45% of 38 situations better than 74%
Anubis56
63% better than 84%
0.76 better than 60%
81.0 level
1.08 better than 64%
54% of 287 duels better than 65%
38% of 45 situations level
Inferno30
50% better than 34%
0.76 better than 58%
79.7 better than 39%
1.05 better than 58%
51% of 138 duels better than 41%
25% of 24 situations better than 19%
Cache23
65% -
0.74 -
79.3 -
1.04-
45% of 86 duels -
50% of 12 situations -
Dust 27
43% -
0.76 -
81.8 -
0.72-
52% of 33 duels -
75% of 4 situations -
Nuke5
40% -
0.75 -
76.1 -
1.12-
44% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bn1 plays

Across 266 matches bn1 averages K/R 0.74 and ADR 79.0; the rating across the 183 rated matches is 1.02. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 16.6 kills per match, 52% of them headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 66 of 183 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 187 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. bn1 loses the most ELO on Mirage (−158 ELO, win rate 52%). Things go best in match 4 of the day (+130 ELO, win rate 61%). Improved over the last three months: K/R +0.05, Win rate +12 pp, ELO +961. Unchanged in recent months: ADR at 80.0, Headshots at 52%. Last 30 days: 83 matches, win rate 54%, ELO balance −114.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.