blob

Austria
On FACEIT since 2016 272 matches tracked 65 matches in 30 days
Last updated:

How does blob play?

Rating 1.09 (from 222 matches) K/R 0.78 ADR 83.0 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 222 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+5 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.3
Knife kills 6 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 68%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 53x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 83.5, Headshots at 45%
▼ Got worse
Win rate −3 pp, ELO −184

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
41 matches · 46% win rate
On Anubis −29 ELO
50 matches · 44% win rate
On Fridays −90 ELO, win rate 42%

blob loses the most ELO on Ancient: −61 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
55% better than 57%
0.78 better than 63%
83.0 better than 56%
1.09 better than 59%
57% of 254 duels better than 76%
56% of 25 situations better than 89%
Mirage65
54% better than 54%
0.80 better than 70%
85.5 better than 67%
1.15 better than 78%
60% of 266 duels better than 89%
48% of 25 situations better than 78%
Anubis50
44% better than 20%
0.74 better than 45%
79.5 better than 38%
1.05 right on the average
51% of 191 duels better than 43%
52% of 29 situations better than 82%
Ancient41
46% better than 25%
0.79 better than 66%
86.0 better than 68%
1.07 better than 56%
53% of 222 duels better than 54%
38% of 21 situations right on the average
Nuke29
55% better than 47%
0.77 right on the average
79.1 better than 31%
1.08 right on the average
62% of 85 duels better than 89%
27% of 15 situations better than 21%
Inferno10
40% -
0.77 -
87.3 -
1.14-
50% of 36 duels -
20% of 5 situations -
Cache4
50% -
0.66 -
67.1 -
1.00-
45% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blob plays

Across 272 matches blob averages K/R 0.78 and ADR 83.0; the rating across the 222 rated matches is 1.09. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 73 matches. In 105 of 222 matches the rating was 1.10 or higher (47%), in 66 it was below 0.90. In 204 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. blob loses the most ELO on Ancient (−61 ELO, win rate 46%). Things go best on Mirage (+60 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, +60 ELO. Got weaker: Win rate −3 pp, ELO −184. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 83.5, Headshots at 45%. Last 30 days: 65 matches, win rate 49%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.