blindzone

AL
On FACEIT since 2023 89 matches tracked 40 matches in 30 days
Last updated:

How does blindzone play?

Rating 1.09 K/R 0.80 ADR 89.3 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 82%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.08+0.08 · Ø 1.00 better than 70%
Pistol kills per match 3.4
Knife kills 3 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 84%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 19x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether blindzone is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
20 matches · 30% win rate
On Ancient −60 ELO
21 matches · 38% win rate
On Mirage −23 ELO
27 matches · 52% win rate

blindzone loses the most ELO in match 1 of the day: −83 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 53%
0.85 better than 91%
94.3 better than 96%
1.16 better than 87%
58% of 183 duels better than 85%
17% of 12 situations better than 6%
Ancient21
38% better than 10%
0.83 better than 88%
92.7 better than 95%
1.12 better than 80%
55% of 165 duels better than 72%
40% of 10 situations better than 53%
Anubis13
54% -
0.84 -
92.9 -
1.15-
58% of 86 duels -
50% of 6 situations -
Dust 213
23% -
0.71 -
85.6 -
0.90-
50% of 105 duels -
75% of 4 situations -
Nuke7
86% -
0.76 -
75.8 -
1.10-
60% of 35 duels -
50% of 4 situations -
Cache4
0% -
0.76 -
79.9 -
1.08-
52% of 25 duels -
0% of 2 situations -
Inferno4
25% -
0.67 -
73.7 -
0.90-
42% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blindzone plays

Across 89 matches blindzone averages K/R 0.80, ADR 89.3 and a rating of 1.09. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 44% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 42 of 89 matches the rating was 1.10 or higher (47%), in 25 it was below 0.90. In 86 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.14. blindzone loses the most ELO in match 1 of the day (−83 ELO, win rate 30%). Things go best from match 5 of the day (±0 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate. Last 30 days: 40 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.