blesseD-----

MX
131 matches tracked 41 matches in 30 days
Last updated:

How does blesseD----- play?

Rating 1.12 (from 81 matches) K/R 0.76 ADR 82.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 73%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 1.07+0.05 · Ø 1.02 better than 73%
Pistol kills per match 2.9
Knife kills 5 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 95%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 19x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, ADR +7.7
= Stayed the same
Headshots at 53%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −12 ELO
23 matches · 52% win rate
From match 5 of the day −2 ELO
61 matches · 44% win rate
Between 12:00 and 18:00 −2 ELO, win rate 48%
On Mondays +52 ELO, win rate 45%

blesseD----- loses the most ELO on Anubis: −12 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Cache
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 59%
0.79 better than 77%
83.6 better than 69%
1.13 better than 84%
52% of 118 duels better than 60%
33% of 24 situations better than 38%
Ancient24
63% better than 87%
0.76 better than 63%
81.5 better than 55%
1.09-
56% of 54 duels better than 77%
29% of 7 situations better than 26%
Anubis23
52% better than 48%
0.75 better than 56%
83.6 better than 65%
1.12-
56% of 63 duels better than 76%
17% of 6 situations better than 9%
Dust 220
55% better than 67%
0.75 better than 61%
79.9 better than 51%
1.11-
58% of 52 duels better than 88%
11% of 9 situations better than 2%
Inferno13
46% -
0.78 -
84.1 -
1.11-
53% of 38 duels -
20% of 5 situations -
Cache5
40% -
0.81 -
86.0 -
1.47-
82% of 11 duels -
50% of 4 situations -
Nuke5
40% -
0.72 -
78.6 -
1.02-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blesseD----- plays

Across 131 matches blesseD----- averages K/R 0.76 and ADR 82.4; the rating across the 81 rated matches is 1.12. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 17.0 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 40 of 81 matches the rating was 1.10 or higher (49%), in 19 it was below 0.90. In 81 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. blesseD----- loses the most ELO on Anubis (−12 ELO, win rate 52%). Things go best on Mirage (+52 ELO, win rate 53%). Match no. 1 of the day goes best: 76% win rate, +24 ELO. Improved over the last three months: K/R +0.10, ADR +7.7. Unchanged in recent months: Headshots at 53%, Win rate at 52%. Last 30 days: 41 matches, win rate 44%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.