blendiu

MK
80 matches tracked 20 matches in 30 days
Last updated:

How does blendiu play?

Rating 0.78 (from 38 matches) K/R 0.62 ADR 68.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 2
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 29%
Rating spread from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 8% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 58%
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 43%−5 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 64%
Clutch 1v2 won 17%−3 pp better than 35%
Clutch kills per match 1.1−0.4 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−3 pp better than 42%
AWP share of kills 23%+12 pp better than 87%
K/D 0.81−0.10 better than 22%
Pistol kills per match 2.2
Knife kills 1 in 80 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.9%−1.2 pp better than 29%
Rounds with 3K 2.4%−1.0 pp better than 19%
MVPs per match 1.6−0.4 better than 22%
4Ks and aces 3x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−5 pp better than 25%
Utility damage per round 1.8−1.6 better than 19%
Enemies flashed per round 0.13−0.09 better than 27%
Rounds with a death 76%+2 pp better than 36%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.66.

Patterns

From the last 80 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −22 ELO
21 matches · 43% wins
Between 0:00 and 6:00 ±0 ELO, win rate 43%

blendiu loses the most ELO in match 1 of the day: −22 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 25 · Anubis

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
74% better than 99%
0.71 better than 73%
76.3 better than 64%
0.85-
50% of 112 duels better than 70%
20% of 10 situations better than 14%
Dust 217
35% better than 10%
0.56 better than 12%
63.9 better than 9%
0.72-
41% of 100 duels better than 23%
38% of 13 situations better than 58%
Anubis16
56% better than 73%
0.56 better than 11%
65.1 better than 11%
0.67-
41% of 63 duels better than 23%
33% of 9 situations better than 39%
Ancient14
64% -
0.66 -
71.9 -
0.92-
49% of 79 duels -
50% of 6 situations -
Inferno8
38% -
0.61 -
68.8 -
0.72-
36% of 42 duels -
0% of 4 situations -
Nuke3
67% -
0.61 -
61.7 -
0.94-
35% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blendiu plays

Across 80 matches blendiu averages K/R 0.62 and ADR 68.6; the rating across the 38 rated matches is 0.78. Most room to improve: Rating at 0.78. That is better than only 11% of players on level 2. On average 13.6 kills per match, 38% of them headshots. The strongest map is Mirage with a 74% win rate in 19 matches. In 5 of 38 matches the rating was 1.10 or higher (13%), in 27 it was below 0.90. In 64 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: September 2026 at 0.78. blendiu loses the most ELO in match 1 of the day (−22 ELO, win rate 43%). Last 30 days: 20 matches, win rate 40%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.