blader666

Brazil
On FACEIT since 2020 197 matches tracked 99 matches in 30 days
Last updated:

How does blader666 play?

Rating 1.02 K/R 0.73 ADR 79.3 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 2.4
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 24%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 37x 4K, 3 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

3.8 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +15 pp, ELO +207
= Stayed the same
ADR at 79.7
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.68). Right on the average (0.73).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +2 ELO
27 matches · 37% win rate
On Mondays −45 ELO, win rate 39%

blader666 loses the most ELO in match 3 of the day: +2 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Dust 2
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
56% better than 72%
0.75 better than 65%
80.5 better than 54%
1.05 better than 67%
51% of 251 duels right on the average
37% of 38 situations better than 52%
Mirage61
44% better than 28%
0.69 better than 31%
76.1 better than 29%
0.96 better than 34%
49% of 275 duels better than 42%
21% of 19 situations better than 11%
Inferno19
58% better than 68%
0.67 better than 28%
73.6 better than 23%
0.96 better than 34%
39% of 69 duels better than 4%
40% of 10 situations better than 56%
Ancient16
56% better than 69%
0.78 better than 71%
86.8 better than 77%
1.08 better than 75%
60% of 85 duels better than 92%
20% of 5 situations better than 10%
Anubis16
44% better than 26%
0.73 better than 54%
77.5 better than 36%
1.01 right on the average
51% of 75 duels better than 54%
50% of 4 situations better than 81%
Cache12
58% -
0.77 -
87.2 -
1.13-
62% of 60 duels -
38% of 8 situations -
Nuke6
33% -
0.70 -
77.5 -
0.93-
67% of 21 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blader666 plays

Across 197 matches blader666 averages K/R 0.73, ADR 79.3 and a rating of 1.02. Biggest strength: Headshot rate at 52%, better than 77% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 70 of 197 matches the rating was 1.10 or higher (36%), in 78 it was below 0.90. In 175 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. blader666 loses the most ELO in match 3 of the day (+2 ELO, win rate 37%). Things go best on Dust 2 (+75 ELO, win rate 56%). Match no. 4 of the day goes best: 63% win rate, +18 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +15 pp, ELO +207. Got weaker: Headshots −9 pp. Unchanged in recent months: ADR at 79.7. Last 30 days: 99 matches, win rate 51%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.