black_ingot
How does black_ingot play?
Compared with 775 players on level 5, each player over up to their last 100 matches.
Opening
Averageblack_ingot gets the first kill in 5 of 100 rounds. 5 percentage points below the level 5 average (10%).
Clutch
Averageblack_ingot wins 44 of 100 1v1s. 6 percentage points above the level 5 average (38%).
Weapons and aim
Average0.88 kills per death. 0.08 below the level 5 average (0.96).
Impact
Weaknessblack_ingot gets exactly 2 kills in 9.8 of 100 rounds. 2.9 percentage points below the level 5 average (12.7%).
Utility and deaths
Average53 of 100 nades by black_ingot deal damage or blind an enemy. 18 percentage points above the level 5 average (35%).
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.30 · Dust 2
- Most kills in a match: 23 · Dust 2
Maps in detail
from the last 21 matchesCompared with players on the same level who have at least 15 matches on the map.
How black_ingot plays
Across 21 matches black_ingot averages K/R 0.63, ADR 68.9 and a rating of 0.88. Biggest strength: Utility hit rate at 53%, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 14.0 kills per match with 45% headshots. In 6 of 21 matches the rating was 1.10 or higher (29%), in 12 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 21 matches, win rate 43%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.