bl1ndd

IM
271 matches tracked 89 matches in 30 days
Last updated:

How does bl1ndd play?

Rating 0.96 (from 172 matches) K/R 0.70 ADR 75.8 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 7
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 35%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 8%−3 pp better than 47%
K/D 0.93−0.07 better than 27%
Pistol kills per match 2.1
Knife kills 15 in 271 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.2 pp better than 51%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.1−0.2 better than 39%
4Ks and aces 19x 4K, 3 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 3.6−0.6 better than 40%
Enemies flashed per round 0.15−0.12 better than 21%
Rounds with a death 75%+3 pp better than 22%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.05, ADR +4.2, Headshots +3 pp, Win rate +8 pp, ELO +210
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.66).

Patterns

From the last 271 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −90 ELO
56 matches · 38% wins
On Dust 2 −52 ELO
50 matches · 50% wins
On Saturdays −22 ELO, win rate 38%

bl1ndd loses the most ELO on Mirage: −90 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.04 · Nuke
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
41% better than 20%
0.76 better than 70%
81.0 better than 57%
1.01 better than 56%
54% of 272 duels better than 71%
43% of 30 situations better than 67%
Mirage56
38% better than 11%
0.62 better than 10%
69.2 better than 9%
0.86 better than 11%
43% of 239 duels better than 14%
39% of 23 situations better than 53%
Dust 250
50% level
0.66 better than 22%
72.6 better than 17%
0.95 better than 33%
48% of 132 duels better than 39%
32% of 22 situations better than 34%
Anubis33
42% better than 23%
0.73 better than 57%
79.0 level
1.00 better than 53%
47% of 152 duels better than 31%
40% of 25 situations better than 54%
Nuke31
71% better than 93%
0.78 better than 70%
84.8 better than 70%
1.15 better than 85%
44% of 114 duels better than 18%
26% of 19 situations better than 24%
Inferno30
47% better than 34%
0.65 better than 21%
71.8 better than 17%
0.87 better than 12%
39% of 123 duels better than 6%
20% of 10 situations better than 18%
Cache9
22% -
0.62 -
68.0 -
0.99-
39% of 38 duels -
50% of 4 situations -
Overpass3
67% -
0.85 -
91.7 -
-
25% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bl1ndd plays

Across 271 matches bl1ndd averages K/R 0.70 and ADR 75.8; the rating across the 172 rated matches is 0.96. Most room to improve: Rounds with a death at 75%. That is better than only 22% of players on level 7. On average 15.3 kills per match, 49% of them headshots. The strongest map is Nuke with a 71% win rate in 31 matches. In 60 of 172 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 172 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. bl1ndd loses the most ELO on Mirage (−90 ELO, win rate 38%). Things go best in match 3 of the day (+29 ELO, win rate 53%). Improved over the last three months: K/R +0.05, ADR +4.2, Headshots +3 pp, Win rate +8 pp, ELO +210. Last 30 days: 89 matches, win rate 46%, ELO balance −34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.