bituqui

CL
136 matches tracked
Last updated:

How does bituqui play?

Rating 0.75 (from 95 matches) K/R 0.55 ADR 63.6 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.75
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 3% good 1.10 to 1.29 5% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 53%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 41%−9 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 6%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so well below the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.77−0.20 · Ø 0.97 better than 3%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 6.3% of rounds and so well below the average (12.8%).

2K rounds 6.3%−6.5 pp · Ø 12.8% better than 1%
3K rounds 1.5%−2.2 pp · Ø 3.7% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 3%
4Ks and aces 4x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 41%
Enemies flashed per round 0.33+0.09 · Ø 0.24 better than 72%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.22, ADR −12.5, Win rate −14 pp, ELO −279

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.50
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.45 (at the start 0.64). Well below the average (0.71).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −14 ELO
40 matches · 38% win rate
On Dust 2 −9 ELO
66 matches · 55% win rate
On Saturdays +15 ELO, win rate 42%

bituqui loses the most ELO in match 2 of the day: −14 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Overpass
  2. Most kills in a match: 26 · Nuke
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 67%
0.57 better than 4%
63.2 better than 2%
0.76 better than 2%
36% of 121 duels better than 3%
33% of 24 situations better than 38%
Anubis16
44% better than 33%
0.54 better than 1%
65.1 better than 2%
0.72-
39% of 23 duels better than 4%
33% of 3 situations better than 45%
Mirage16
31% better than 5%
0.44 better than 1%
57.4 better than 1%
0.65-
51% of 35 duels better than 59%
25% of 4 situations better than 20%
Ancient14
50% -
0.54 -
62.5 -
0.77-
44% of 27 duels -
40% of 5 situations -
Cache8
25% -
0.51 -
59.0 -
0.69-
37% of 27 duels -
50% of 2 situations -
Nuke8
50% -
0.68 -
70.2 -
0.84-
62% of 13 duels -
67% of 3 situations -
Overpass5
60% -
0.71 -
83.0 -
1.35-
29% of 7 duels -
0% of 1 situations -
Inferno3
67% -
0.57 -
66.9 -
0.86-
60% of 5 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bituqui plays

Across 136 matches bituqui averages K/R 0.55 and ADR 63.6; the rating across the 95 rated matches is 0.75. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 5 players. Most room to improve: Rating at 0.75, better than only 1% of level 5 players. Averages 12.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 55% win rate in 66 matches. In 9 of 95 matches the rating was 1.10 or higher (9%), in 63 it was below 0.90. In 61 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.02. bituqui loses the most ELO in match 2 of the day (−14 ELO, win rate 38%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.19, Rating −0.22, ADR −12.5, Win rate −14 pp, ELO −279. Last 30 days: 3 matches, win rate 0%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.