bini666

YT
On FACEIT since 2024 123 matches tracked 38 matches in 30 days
Last updated:

How does bini666 play?

Rating 0.98 K/R 0.72 ADR 78.2 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 3.0
Knife kills 11 in 123 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 48%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 13x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 63%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 78.7
▼ Got worse
Headshots −4 pp, ELO −246

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
21 matches · 52% win rate
On Dust 2 −4 ELO
35 matches · 51% win rate
On Wednesdays −26 ELO, win rate 32%

bini666 loses the most ELO on Anubis: −23 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Inferno
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 55%
0.67 better than 22%
72.6 better than 15%
0.95 better than 30%
44% of 182 duels better than 15%
62% of 21 situations better than 96%
Mirage34
41% better than 19%
0.70 better than 35%
79.8 right on the average
0.91 better than 16%
55% of 173 duels better than 75%
17% of 23 situations better than 6%
Anubis21
52% right on the average
0.75 better than 63%
79.7 better than 49%
1.06 better than 70%
55% of 101 duels better than 77%
70% of 10 situations better than 97%
Ancient15
60% better than 79%
0.74 right on the average
81.7 better than 53%
1.01 better than 48%
44% of 89 duels better than 15%
31% of 16 situations better than 36%
Inferno14
43% -
0.79 -
82.8 -
1.05-
56% of 66 duels -
56% of 9 situations -
Nuke3
33% -
0.75 -
79.1 -
1.03-
50% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bini666 plays

Across 123 matches bini666 averages K/R 0.72, ADR 78.2 and a rating of 0.98. Averages 16.2 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 37 of 123 matches the rating was 1.10 or higher (30%), in 54 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. bini666 loses the most ELO on Anubis (−23 ELO, win rate 52%). Things go best on Mirage (+27 ELO, win rate 41%). Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −4 pp, ELO −246. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 78.7. Last 30 days: 38 matches, win rate 53%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.