biba1231232
How does biba1231232 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 996 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength55% of 1v2s won and so well above the average (23%).
Weapons and aim
Average0.85 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 10.3% of rounds and so well below the average (13.0%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.66. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91. Last 3 months unchanged at 0.89. Well below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 73.3. Last 3 months: 71.1 (at the start 70.4). Clearly below the average (79.5).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 46% (at the start 51%). Just above the average (45%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months unchanged at 44%. Well below the average (51%).
Best month: October 2026 with 1,267. Last 3 months: 1,267 (at the start 1,065).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 31%.
Patterns
From the last 57 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.67 · Inferno
- Longest win streak: 3 wins in a row · Dust 2
- Most kills in a match: 32 · Anubis
Maps in detail
from the last 57 matchesCompared with players on the same level who have at least 15 matches on the map.
How biba1231232 plays
Across 57 matches biba1231232 averages K/R 0.65 and ADR 70.7; the rating across the 36 rated matches is 0.89. Most room to improve: Opening duels won at 42%, better than only 4% of level 6 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 8 of 36 matches the rating was 1.10 or higher (22%), in 19 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 0.91. Things go best in match 1 of the day (−42 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −42 ELO. Improved over the last three months: ELO +202. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 71.1, Win rate at 44%. Last 30 days: 1 matches, win rate 0%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.