beyounde666

EE
362 matches tracked 123 matches in 30 days
ELO ▲ 114
2,863
30-day peak: 3,032
Rank EU ▼ 2,760 places
#11,803
EE #85 in EE
30 days · prev. #9,043 · best #9,043
Last updated:

How does beyounde666 play?

Rating 1.19 (from 290 matches) K/R 0.85 ADR 90.5 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 290 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 60%+9 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 57%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.20+0.15 · Ø 1.05 better than 86%
Pistol kills per match 3.9
Knife kills 10 in 362 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 92%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 76x 4K, 9 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.2 · Ø 3.8 better than 40%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +233
= Stayed the same
K/R at 0.85, ADR at 90.8, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −114 ELO
33 matches · 33% win rate
In match 3 of the day −93 ELO
48 matches · 44% win rate
On Wednesdays −49 ELO, win rate 39%

beyounde666 loses the most ELO on Nuke: −114 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Ancient
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
54% better than 54%
0.88 better than 92%
92.5 better than 91%
1.24 better than 92%
61% of 851 duels better than 92%
44% of 93 situations better than 68%
Ancient69
48% better than 32%
0.93 better than 97%
99.3 better than 98%
1.28 better than 96%
64% of 359 duels better than 96%
38% of 50 situations right on the average
Anubis50
52% better than 42%
0.74 better than 44%
81.2 better than 48%
1.03 better than 41%
49% of 203 duels better than 32%
24% of 33 situations better than 16%
Dust 238
47% better than 27%
0.76 better than 53%
82.4 better than 53%
1.09 better than 60%
54% of 217 duels better than 61%
50% of 18 situations better than 80%
Nuke33
33% better than 3%
0.85 better than 81%
88.0 better than 74%
1.17 better than 75%
66% of 128 duels better than 97%
39% of 18 situations better than 45%
Cache3
33% -
0.89 -
93.0 -
-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beyounde666 plays

Across 362 matches beyounde666 averages K/R 0.85 and ADR 90.5; the rating across the 290 rated matches is 1.19. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 53% headshots. The strongest map is Mirage with a 54% win rate in 166 matches. In 163 of 290 matches the rating was 1.10 or higher (56%), in 65 it was below 0.90. In 290 matches with detailed stats: 76 4Ks and 9 aces. Best month by rating: October 2026 at 1.22. beyounde666 loses the most ELO on Nuke (−114 ELO, win rate 33%). Things go best on Mirage (+55 ELO, win rate 54%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Headshots +2 pp, ELO +233. Unchanged in recent months: K/R at 0.85, ADR at 90.8, Win rate at 49%. Last 30 days: 123 matches, win rate 51%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.